Now showing items 14377-14396 of 17196

    • StegoNPR: Information Hiding in Painterly Renderings 

      Lord, Craig; Collomosse, John (The Eurographics Association, 2013)
      We present a novel steganographic technique for concealing information within an image. Uniquely we explore the practicality of hiding, and recovering, data within the pattern of brush strokes generated by a non-photorealistic ...
    • STEIN: Speeding up Evaluation Activities With a Seamless Testing Environment INtegrator 

      Angelini, Marco; Blasilli, Graziano; Lenti, Simone; Santucci, Giuseppe (The Eurographics Association, 2018)
      The evaluation of an information visualization system is a complex activity, involving the understanding of both the visualization itself and the process that it is meant to support. Moreover, if the evaluation activity ...
    • Steklov-Poincaré Skinning 

      Gao, Ming; Mitchell, Nathan; Sifakis, Eftychios (The Eurographics Association, 2014)
      We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
    • Stellar Mesh Simplification Using Probabilistic Optimization 

      Antonio W. Vieira; Thomas Lewiner; Luiz Velho; Helio Lopes; Geovan Tavares (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    • Stellar Subdivision Grammars 

      Velho, Luiz (The Eurographics Association, 2003)
      In this paper we develop a new description for subdivision surfaces based on a graph grammar formalism. Subdivision schemes are specified by a context sensitive grammar in which production rules represent topological and ...
    • Stenciled Volumetric Ambient Occlusion 

      Brüll, Felix; Kern, René; Grosch, Thorsten (The Eurographics Association, 2022)
      Screen-space Ambient Occlusion (AO) is commonly used in games to calculate the exposure of each pixel to ambient lighting with the help of a depth buffer. Due to its screen-space nature, it suffers from several artifacts ...
    • Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns 

      Schumacher, Christian; Thomaszewski, Bernhard; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result. The process of stenciling, removing material with a fixed shape, is a particularly appealing way to introduce ...
    • STEPS TO EFFECTIVE BUSINESS GRAPHICS 

      Macllroy, AI; Wyman, Peggy (The Eurographics Association, 1984)
    • Stereo from Shading 

      Chapiro, Alexandre; O'Sullivan, Carol; Jarosz, Wojciech; Gross, Markus; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a new method for creating and enhancing the stereoscopic 3D (S3D) sensation without using the parallax disparity between an image pair. S3D relies on a combination of cues to generate a feeling of depth, but ...
    • Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality 

      Grogorick, Steve; Tauscher, Jan‐Philipp; Heesen, Nikkel; Castillo, Susana; Magnor, Marcus (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The peak of virtual reality offers new exciting possibilities for the creation of media content but also poses new challenges. Some areas of interest might be overlooked because the visual content fills up a large portion ...
    • Stereo Light Probe 

      Corsini, Massimiliano; Callieri, Marco; Cignoni, Paolo (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene ...
    • A Stereo Matching Algorithm for High‐Precision Guidance in a Weakly Textured Industrial Robot Environment Dominated by Planar Facets 

      Wei, Hui; Meng, Lingjiang (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Although many algorithms perform very well on certain datasets, existing stereo matching algorithms still fail to obtain ideal disparity images with high precision in practical robotic applications with weak or untextured ...
    • Stereo Pseudo 3D Rendering for Web-based Display of Scientific Volumetric Data 

      Eng, Daniel Chern-Yeow; Choe, Yoonsuck (The Eurographics Association, 2008)
      Advancement in high-throughput microscopy technology such as the Knife-Edge Scanning Microscopy (KESM) is enabling the production of massive amounts of high-resolution volumetric data of biological microstructures. To fully ...
    • Stereo-browsing from Calibrated Cameras 

      Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto (The Eurographics Association, 2014)
      Modern Structure-from-Motion (SfM) methods enable the registration of a set of cameras and the reconstruction of the corresponding sparse point cloud of the object/location depicted in the input images. Despite the quality ...
    • StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps 

      Wang, O.; Lang, M.; Frei, M.; Hornung, A.; Smolic, A.; Gross, M. (The Eurographics Association, 2011)
      We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. This workflow is enabled by the ...
    • Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display 

      Rodríguez-Andrés, David; Cárdenas, Sonia; Juan, M. Carmen; Pérez-Hernández, E.; Méndez-López, Magda; Lluch, Javier (The Eurographics Association, 2015)
      In this paper, we present an application that uses two visualization systems. The first one has a large passive display. In the second system, we use a virtual reality head mounted display (Oculus Rift). We report the ...
    • Stereoscopic Volume Rendering 

      Hubbold, Roger J.; Hancock, David J.; Moore, Christopher J. (The Eurographics Association, 1998)
      In this paper we describe the extension of a parallel, distributed, direct volume renderer for use with a novel auto-stereoscopic display. We begin by brie y describing the target application of our research, radiation ...
    • Stereo‐Consistent Contours in Object Space 

      Bukenberger, Dennis R.; Schwarz, Katharina; Lensch, Hendrik P. A. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Notebook scribbles, art or technical illustrations—line drawings are a simplistic method to visually communicate information. Automated line drawings often originate from virtual 3D models, but one cannot trivially experience ...
    • Still-Frame Simulation for Fire Effects of Images 

      Son, Minjung; Kim, Byungmoon; Wilensky, Gregg; Lee, Seungyong (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose various simulation strategies to generate single-frame fire effects for images, as opposed to multiframe fire effects for animations. To accelerate 3D simulation and to provide a user with early hints on the ...
    • Stipple Placement using Distance in a Weighted Graph 

      Mould, David (The Eurographics Association, 2007)
      We present a stipple placement method which provides extra emphasis to image features, especially edges. Our algorithm transforms an image into a regular graph, with edge weights given by the local gradient magnitude of ...