Now showing items 14346-14365 of 14380

    • The Worst View for Virtual Museum Presentation 

      Varhanikova, I.; Ferko, A. (The Eurographics Association, 2011)
      We discuss the possibility of the worst view utilization in virtual environment (especially virtual museum). Our approach uses one of the possible method of finding the best view on virtual 3D objects. We use the junky ...
    • WreckSight: Revealing our Submerged Maritime Heritage 

      Rowland, Chris; Anderson, John (The Eurographics Association, 2010)
      This paper describes WreckSight, an interactive application for viewing aesthetically considered, accurate, 3D visualisations of historic shipwrecks on the seabed. Maritime heritage sites around the world, especially ...
    • Wrinkle Meshes 

      Müller, Matthias; Chentanez, Nuttapong (The Eurographics Association, 2010)
      We present a simple and fast method to add wrinkles to dynamic meshes such as simulated cloth or the skin of an animated character. To get the desired surface details, we attach a higher resolution wrinkle mesh to the ...
    • Wrinkling Captured Garments Using Space-Time Data-Driven Deformation 

      Popa, T.; Zhou, Q.; Bradley, D.; Kraevoy, V.; Fu, H.; Sheffer, A.; Heidrich, W. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      The presence of characteristic fine folds is important for modeling realistic looking virtual garments. While recent garment capture techniques are quite successful at capturing the low-frequency garment shape and motion ...
    • Wrinkling Coarse Meshes on the GPU 

      Loviscach, J. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to generate wrinkles on a piece of garment which ...
    • WS BibTex files 

      Eurographics Publication Board (The Eurographics Association, 2007)
    • WS Index documents (pdf) 

      Eurographics Publication Board (The Eurographics Association, 2007)
    • WS zip files 

      Eurographics Publication Board (The Eurographics Association, 2007)
    • WSE: An Environment for Exploring Window Strategies 

      Koivunen, Marja-Riitta (Eurographics Association, 1990)
      This paper describes Window Strategies Environment (WSE), which is an environment for exploring different window strategies. It is a tool for developers who want to implement and explore different window strategies easily. ...
    • WWW-Based Building Information System for "Domus Severiana" Palace at Palatine in Rome by Open Source Software 

      Heine, Katja; Brasse, Christiane; Wulf, Ulrike (The Eurographics Association, 2006)
      The aim of this research project is the digital documentation of the "Domus Severiana" Palace at Palatine in Rome through the integration of geometrical 3D- and non-geometrical information. The great density of information ...
    • WWW-based Visualization of the Real Time Run of a Space Weather Forecasting Model 

      Maurtis, Sergei; McAllister, Jeff; Watkins, Brenton (The Eurographics Association, 2000)
      As use of earth-orbiting space technology increases, so does the need to understand and forecast the space weather. The University of Alaska Fairbanks Eulerian Parallel Polar Ionosphere Model (UAF EPPIM) is a first principles ...
    • X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image 

      Furuyama, Yoshikazu; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2015)
      In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ...
    • X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda 

      Kang, Kyung-Kyu; Lee, Jihyung; Park, Chang Joon; Kim, Jae Woo; Lee, Man Hee (IEEE, 2015)
      Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
    • X3D Earth Terrain-Tile Production Chain for Georeferenced Simulation 

      Yoo, Byounghyun; Brutzman, Don (The Eurographics Association, 2009)
      Broad needs for digital models of real environments such as 3D terrain or cyber cities are increasing. Many applications related to modeling and simulation require virtual environments constructed from real-world geospatial ...
    • X3D: Extensible 3D Graphics for Web Authors 

      Brutzman, Don (The Eurographics Association, 2-8-2008)
      X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...
    • X3DOM - A DOM-based HTML5/ X3D Integration Model 

      Behr, Johannes; Eschler, Peter; Jung, Yvonne; Zöllner, Michael (The Eurographics Association, 2009)
      We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...
    • X: Why Z? 

      Bowen, Jonathan P. (Blackwell Science Ltd and the Eurographics Association, 1992)
      Window management systems are now used extensively for user interfaces to computer systems. In particular, X11 has come to dominate the workstation market as a widely accepted industry standard on many different hardware ...
    • XFluids in Deforming Meshes 

      Feldman, Bryan E.; O Brien, James F.; Klingner, Bryan M.; Goktekin, Tolga G. (The Eurographics Association, 2005)
      This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation ...
    • XGKS - A Multitask Implementation of GKS 

      Herman, I.; T.Tolnay-Knefely,; Vincze, A. (The Eurographics Association, 1983)
      A multitask design for GKS is presented, a realization aiming small computers and intelligent graphic hardware.
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...