Now showing items 14323-14342 of 14398

    • What we are teaching in Introduction to Computer Graphics 

      Balreira, Dennis G.; Walter, Marcelo; Fellner, Dieter W. (The Eurographics Association, 2017)
      Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, some pressure to regularly review our teaching contents and adjust accordingly. Among the courses ...
    • What's in a Face? Metric Learning for Face Characterization 

      Sendik, Omry; Lischinski, Dani; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a method for determining which facial parts (mouth, nose, etc.) best characterize an individual, given a set of that individual's portraits. We introduce a novel distinctiveness analysis of a set of portraits, ...
    • What's In a Name? Data Linkage, Demography and Visual Analytics 

      Wang, Feng; Ibarra, Jose; Muhammed, Adnan; Longley, Paul; Maciejewski, Ross (The Eurographics Association, 2014)
      This work explores the development of a visual analytics tool for geodemographic exploration in an online environment. We mine 78 million records from the United States public telephone directories, link the location data ...
    • WHATEVER HAPPENED TO COMPUTER ART? 

      Lansdown, John (The Eurographics Association, 1982)
      The way in which computer art has developed over the past fifteen years is discussed and the successes and failures touched upon. Suggestions are made on how computer artists might help in the business of general computer ...
    • When Individual Data Points Matter: Interactively Analysing Classification Landscapes 

      Schneider, Bruno; Mittelstädt, Sebastian; Keim, Daniel A. (The Eurographics Association, 2016)
      The selection of classification models among several options with similar accuracy cannot be done through purely automated methods, and especially in scenarios in which the cost of misclassified instances is crucial, such ...
    • When is a Line a Line? 

      Brodlie, Ken W.; Göbel, Martin; Roberts, Ann; Ziegler, Rolf (Eurographics Association, 1989)
      Conformance testing of graphics systems is a very complex and exhausting task. Years of practice with the GKS testing tools have shown a need for the automatic testing of visual output. Indeed, with regard to graphics ...
    • When script engravings reveal a semantic link between the conceptual and the spatial dimensions of a monument: the case of the Tomb of Emperor Qianlong. 

      Luca, Livio De; Busayarat, Chawee; Domenico, Francesca De; Lombardo, Julie; Pierrot-Deseilligny, Marc; Stefani, Chiara; Wang, Françoise (The Eurographics Association, 2013)
      Like most Chinese imperial tombs, the tomb of Emperor Qianlong consists of a suite of four rooms forming a underground space of 372 m2. Its originality lies in the inscriptions which are engraved on the walls and vaults ...
    • When Size Matters: Towards Evaluating Perceivability of Choropleths 

      McNabb, Liam; Laramee, Robert S.; Wilson, Max (The Eurographics Association, 2018)
      Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
    • Where are the Lights? Measuring the Accuracy of Human Vision 

      Lopez-Moreno, Jorge; Sangorrin, Francisco; Latorre, Pedro; Gutierrez, Diego (The Eurographics Association, 2009)
      In real life, light sources are frequently not present in our view field. However human vision is able to infer the illumination just by observing its effect on visible objects (serving as lightprobes) or, inverting the ...
    • Where Weather Meets the Eye - A Case Study on a Wide Range of Meteorological Visualizations for Diverse Audiences 

      Haase, H.; Bock, M.; Hergenröther, E.; Knöpfle, C.; Koppert, H.-J.; Schröder, F.; Trembilski, A.; Weidenhausen, J. (Springer and The Eurographics Association, 1999)
      Sophisticated visualisation enables experts as well as lay persons to extract knowledge from complex data. This is particularly true for visualising the massive amounts of data involved in meteorological observations and ...
    • Where'd it go? How Geographic and Force-directed Layouts Affect Network Task Performance 

      Hale, Scott A.; McNeill, Graham; Bright, Jonathan (The Eurographics Association, 2017)
      When visualizing geospatial network data, it is possible to position nodes according to their geographic locations or to position nodes using standard network layout algorithms that ignore geographic location. Such data ...
    • Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU 

      Roger, David; Assarsson, Ulf; Holzschuch, Nicolas (The Eurographics Association, 2007)
      In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted Ray-Tracing, running on the GPU. We focus our attention on the secondary rays (the rays generated by one or more bounces ...
    • Who are my Visitors and Where do They Come From? An Analysis Based on Foursquare Check-ins and Place-based Semantics. 

      Hallot, P.; Stewart, K.; Billen, Roland (The Eurographics Association, 2015)
      Activity recommendation systems aims at providing relevant information depending on targeted users' groups. For instance in a city, it makes sense to differentiate local residents from tourists. This research investigates ...
    • Whole-Cloth Quilting Patterns from Photographs 

      Liu, Chenxi; Hodgins, Jessica; McCann, James (Association for Computing Machinery, Inc (ACM), 2017)
      Whole-cloth quilts are decorative and functional artifacts made of plain cloth embellished with complicated stitching patterns. We describe a method that can automatically create a sewing pattern for a whole-cloth quilt ...
    • Why Games Will Be the Preeminent Art Form of the 21st Century 

      Hecker, Chris (Eurographics Association, 2001)
      Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ...
    • Why Games Will Be the Preeminent Art Form of the 21stCentury 

      Hecker, Chris (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ...
    • WICED 2016: Frontmatter 

      Rémi Ronfard; Marc Christie; Quentin Galvane; Arnav Jhala (Eurographics Association, 2016)
    • WICED 2017: Frontmatter 

      Bares, William; Gandhi, Vineet; Galvane, Quentin; Ronfard, Rémi (Eurographics Association, 2017)
    • WICED 2020: Frontmatter 

      Christie, Marc; Wu, Hui-Yin; Li, Tsai-Yen; Gandhi, Vineet (The Eurographics Association, 2020)
    • Wide BVH Traversal with a Short Stack 

      Vaidyanathan, Karthik; Woop, Sven; Benthin, Carsten (The Eurographics Association, 2019)
      Compressed wide bounding volume hierarchies can significantly improve the performance of incoherent ray traversal, through a smaller working set of inner nodes and therefore a higher cache hit rate. While inner nodes in ...