Now showing items 14303-14322 of 17316

    • SPIRIT - Entertaining Encounters with Ancient History 

      Spierling, Ulrike; Coors, Volker (The Eurographics Association, 2014)
      The paper describes the ongoing project "SPIRIT", in particular the design of novel and entertaining forms of heritage communications through mobile augmented reality. The SPIRIT concept is based upon a strong storytelling ...
    • Spiritual Art: Evoking the Numinous using a 3D Computer Game Engine 

      Nelson, Chris L. (The Eurographics Association, 2007)
      The Seven Valleys is an interactive 3D installation based artwork inspired by mystical writings of the Bahá'í Faith. Created as a modification of the first-person shooter Unreal Tournament 2003 it subverts the original ...
    • Spirograph inspired visualization of ecological networks 

      Etemad, Katayoon; Carpendale, Sheelagh; Samavati, Faramarz (ACM, 2014)
      Ecological networks are directed weighted graphs for representing direct and indirect relationships between species in ecosystems. These complex cyclic networks play an important role in understanding an ecosystem's dynamics. ...
    • Splash in a Flash: Sharpness-aware Minimization for Efficient Liquid Splash Simulation 

      Jetly, Vishrut; Ibayashi, Hikaru; Nakano, Aiichiro (The Eurographics Association, 2022)
      We present sharpness-aware minimization (SAM) for fluid dynamics which can efficiently learn the plausible dynamics of liquid splashes. Due to its ability to achieve robust and generalizing solutions, SAM efficiently ...
    • Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering 

      Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias (The Eurographics Association, 2006)
      In this paper we present multiple simple and efficient improvements for splatting based rendering systems. In a first step we derive a perspectively correct splat rasterization algorithm suitable for both efficient ...
    • Splatting the Lines in Parallel Coordinates 

      Zhou, Hong; Cui, Weiwei; Qu, Huamin; Wu, Yingcai; Yuan, Xiaoru; Zhuo, Wei (The Eurographics Association and Blackwell Publishing Ltd., 2009)
      coordinates. Our framework consists of two major components: a polyline splatter for cluster detection and a segment splatter for clutter reduction. The cluster detection is performed by splatting the lines one by one into ...
    • Splatting With Shadows 

      Nulkar, Manjushree; Mueller, Klaus (The Eurographics Association, 2001)
      In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric structures before it is reflected towards the ...
    • Splicing Upper-Body Actions with Locomotion 

      Heck, Rachel; Kovar, Lucas; Gleicher, Michael (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-body locomotion of another. Existing splicing ...
    • Spline Approximation of General Volumetric Data 

      Roessl, C.; Zeilfelder, F.; Nuernberger, G.; Seidel, Hans-Peter (The Eurographics Association, 2004)
      We present an efficient algorithm for approximating huge general volumetric data sets, i.e. the data is given over arbitrarily shaped volumes and consists of up to millions of samples. The method is based on cubic trivariate ...
    • Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis 

      Scharnowski, Katrin; Frey, Steffen; Raffin, Bruno; Ertl, Thomas (The Eurographics Association, 2017)
      We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ...
    • Spline-Based Gradient Filters For High-Quality Refraction Computations in Discrete Datasets 

      Li, Shengying; Mueller, Klaus (The Eurographics Association, 2005)
      Based on the finding that refraction imposes significantly higher demands onto gradient filters than illumination and shading, we evaluate the family of spline filters as a good alternative to the cubic filters, which so ...
    • Spline-based Shape Modeling by 3D Sketching 

      Han, Li; Amicis, Raffaele De; Conti, Giuseppe (The Eurographics Association, 2007)
      The increasing domination of spline-based graphic objects in CAD/CAS has driven a great attention to methods focusing on natural and intelligent free-form shape manipulation. We present a novel sketch-based system for the ...
    • Splines for Engineers 

      Ohlin, S.C. (Eurographics Association, 1987)
      This paper introduces the concept of interpolation consistency. It is claimed that this property is an essential one for splines that are intended for use in Computer Aided Design. Consistency is defined as the property ...
    • Splines in the Space of Shells 

      Heeren, Behrend; Rumpf, Martin; Schröder, Peter; Wardetzky, Max; Wirth, Benedikt (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Cubic splines in Euclidean space minimize the mean squared acceleration among all curves interpolating a given set of data points. We extend this observation to the Riemannian manifold of discrete shells in which the ...
    • Split and Mill: User Assisted Height-field Block Decomposition for Fabrication 

      Muntoni, Alessandro; SPANO, LUCIO DAVIDE; Scateni, Riccardo (The Eurographics Association, 2019)
      We present here Split and Mill: an interactive system for the manual volume decomposition of free form shapes. Our primary purpose is to generate portions respecting the properties allowing to mill them with a 3-axis milling ...
    • The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing 

      Bauszat, Pablo; Kastner, Marc Aurel; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2014)
      We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ...
    • Split-Depth Image Generation and Optimization 

      Liao, Jingtang; Eisemann, Martin; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Split-depth images use an optical illusion, which can enhance the 3D impression of a 2D animation. In split-depth images (also often called split-depth GIFs due to the commonly used file format), static virtual occluders ...
    • Split-Plane Shadow Volumes 

      Laine, Samuli (The Eurographics Association, 2005)
      We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is made by comparing the contents of the ...
    • Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering 

      Agus, Marco; Gobbetti, Enrico; Guitián, José Antonio Iglesias; Marton, Fabio (The Eurographics Association, 2010)
      The most common representation of volumetric models is a regular grid of cubical voxels with one value each, from which a smooth scalar field is reconstructed. However, common real-world situations include cases in which ...
    • SPnet: Estimating Garment Sewing Patterns from a Single Image of a Posed User 

      Lim, Seungchan; Kim, Sumin; Lee, Sung-Hee (The Eurographics Association, 2024)
      This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input ...