Now showing items 14208-14227 of 14380

    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
    • VR-VIBE: A Virtual Environment for Co-operative Information Retrieval 

      Benford, Steve; Snowdon, Dave; Greenhalgh, Chris; Ingram, Rob; Knox, Ian; Brown, Chris (Blackwell Science Ltd and the Eurographics Association, 1995)
      We present a virtual reality application called VR-VIBE which is intended to support the co-operative browsing and filtering of large document stores. VR-VIBE extends a visualisation approach proposed in a previous two ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...
    • VRIPHYS 2017: Frontmatter 

      Jaillet, Fabrice; Zara, Florence (Eurographics Association, 2017)
    • VRIPHYS 2018: Frontmatter 

      Andrews, Sheldon; Erleben, Kenny; Jaillet, Fabrice; Zachmann, Gabriel (Eurographics Association, 2018)
    • vrLib: A Designer Oriented Interaction and 3D User Interface Library 

      Sternberger, Ludovic; Brandel, Sylvain; Bechmann, Dominique (The Eurographics Association, 2007)
      In this paper we propose vrLib, a toolkit which aims to make 3D graphical user interface and interaction very easy to design in virtual environments. This project provides well known and new interaction techniques and ready ...
    • VRML-based System for a Three-Dimensional Virtual Museum on the Web 

      Diez-Higuera, J. F.; Diaz-Pernas, F. J.; Gomez Garcia-Bermejo, J.; Mompo Gomez, R. (Eurographics Association, 1999)
      This work is part of a research project dealing with the design and implementation of a Virtual and Interactive Museum in 3D on the Web. The main idea for the design of this platform is to have a Web server maintained by ...
    • VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Vienna, Austria 

      Stonawski, G.; Purgathofer, W. (The Eurographics Association, 2013)
      VRVis is a research and technology transfer organization in the field of Visual Computing funded by the Federal Government of Austria and the City of Vienna since 2000. 50 percent of the money come from industry partners ...
    • VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration 

      Poyart, Eduardo; Snyder, Lisa; Friedman, Scott; Faloutsos, Petros (The Eurographics Association, 2011)
      This paper presents VSim, a framework for the visualization of 3D architectural and archeological models. VSim's design focuses on educational use and scholarly collaboration, an approach that is not commonly found in ...
    • VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality 

      Bruno, F.; Caruso, F.; Ferrise, F.; Muzzupappa, M. (The Eurographics Association, 2006)
      In the last ten years many Augmented Reality (AR) applications for Scientific Visualization have been developed, attesting the effectiveness of this technique for data visualization and interaction. In all these applications, ...
    • VtkSMP: Task-based Parallel Operators for VTK Filters 

      Ettinger, Mathias; Broquedis, F.; Gautier, T.; Ploix, S.; Raffin, Bruno (The Eurographics Association, 2013)
      NUMA nodes are potentially powerful but taking benefit of their capabilities is challenging due to their architecture (multiple computing cores, advanced memory hierarchy). They are nonetheless one of the key components ...
    • Wait-Free Shared-Memory Irradiance Cache 

      Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
      The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
    • Wake Synthesis For Shallow Water Equation 

      Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
    • "Walk to here": A Voice Driven Animation System 

      Wang, Zhijin; Panne, Michiel van de (The Eurographics Association, 2006)
      We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ...
    • Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine 

      Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink ...
    • Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations 

      Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshes are usually assumed to be well-structured ...
    • Walking with Pens 

      Kolhoff, Philipp; Preuß, Jacqueline; Loviscach, Jörn (The Eurographics Association, 2005)
      Believable 3D animation of walking or running characters still requires complex motion capture technology or extensive skills in manual keyframing. We present an inexpensive, yet natural input method: The user walks on ...
    • Walking, Learning, Enjoying. Mobile Technology on the Trail of Design Masterpieces 

      Spallazzo, Davide; Ceconello, Mauro; Lenz, R. (The Eurographics Association, 2011)
      The paper describes Looking for Achille Castiglioni - LfAC - a mobile location-based application designed to lead visitors to the discovery of Achille Castiglioni's projects in downtown Milan. The renowned architect and ...
    • The Wall of Knowledge 

      Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma (IEEE, 2015)
      The Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.
    • Wall Painting Reconstruction Using a Genetic Algorithm 

      Sizikova, Elena; Funkhouser, Thomas (The Eurographics Association, 2016)
      Global reconstruction of two-dimensional wall paintings (frescoes) from fragments is an important problem for many archaeological sites. The goal is to find the global position and rotation for each fragment so that all ...