Now showing items 13824-13843 of 17315

    • Simulation of Cloud Dynamics on Graphics Hardware 

      Harris, Mark J.; III, William V. Baxter; Scheuermann, Thorsten; Lastra, Anselmo (The Eurographics Association, 2003)
      This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, ...
    • Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics 

      Miyazaki, Ryo; Dobashi, Yoshinori; Nishita, Tomoyuki (Eurographics Association, 2002)
      Simulation of natural phenomena is one of the important research fields in computer graphics. In particular, clouds play an important role in creating images of outdoor scenes. Fluid simulation is effective in creating ...
    • Simulation of Dendritic Painting 

      Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
    • Simulation of Facial Muscle Actions Based on Rational Free Form Deformations 

      Kalra, Prem; Mangili, Angelo; Thalmann, Nadia Magnenat; Thalmann, Daniel (Blackwell Science Ltd and the Eurographics Association, 1992)
      This paper describes interactive facilities for simulating abstract muscle actions using Rational Free Form Deformations (RFFD). The particular muscle action is simulated as the displacement of the control points of the ...
    • Simulation of Fluid Mixing with Interface Control 

      He, Xiaowei; Wang, Huamin; Zhang, Fengjun; Wang, Hongan; Wang, Guoping; Zhou, Kun; Wu, Enhua (ACM Siggraph, 2015)
      The simulation of fluid mixing under the Eulerian framework often su ers from numerical dissipation issues. In this paper, we present a mass-preserving convection scheme that o ers direct control on the shape of the ...
    • Simulation of High-Resolution Granular Media 

      Alduan, Iván; Tena, Ángel; Otaduy, Miguel A. (The Eurographics Association, 2009)
      Granular materials enjoy vivid motion phenomena that make them highly visually attractive. However, simulating each and every physical grain imposes an extremely high computational cost, due to the stringent resolution ...
    • Simulation of Human Motion Data using Short-Horizon Model-Predictive Control 

      Da Silva, M.; Abe, Y.; Popovic, J. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. ...
    • Simulation of Light Interaction with Human Skin 

      Baranoski, G.V.G.; Krishnaswamy, A. (The Eurographics Association, 2005)
      Despite the notable progress in physically-based rendering, there is still a long way to go before one can automatically generate predictable images of organic materials such as human skin. In this tutorial, the main ...
    • Simulation of Light Interaction with Plants 

      Baranoski, Gladimir V. G.; Rokne, Jon G. (Eurographics Association, 2001)
      The visual simulation of plants involves two major areas of computer graphics research: geometrical modeling and lighting modeling. Clearly, the first step to visualize a plant is to geometrically model its shape and ...
    • Simulation of Morphology Changes in Drying Leaves 

      Jeong, SoHyeon; Park, Si-Hyung; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce a biologically motivated simulation technique for the realistic shape deformation of drying leaves. In contrast to skeleton-based leaf deformation, our approach simulates the whole leaf surface to capture the ...
    • Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups 

      Lim, Chen Kim; Cani, Marie-Paule; Galvane, Quentin; Pettre, Julien; Talib, Abdullah Zawawi (The Eurographics Association, 2013)
      Many efforts have been carried out in preserving the history and culture of Penang and also other regions of Malaysia since George Town was elected as a UNESCO living heritage city. This paper presents a method to simulate ...
    • Simulation of Radio Wave Propagation by Beam Tracing 

      Schmitz, Arne; Rick, Tobias; Karolski, Thomas; Kuhlen, Thorsten; Kobbelt, Leif (The Eurographics Association, 2009)
      Beam tracing can be used for solving global illumination problems. It is an efficient algorithm, and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of ...
    • Simulation of Smoke based on Vortex Filament Primitives 

      Angelidis, Alexis; Neyret, Fabrice (The Eurographics Association, 2005)
      We describe a method that permits the high performance simulation of fluid phenomena such as smoke, with highlevel control for the artist. Our key primitives are vortex filament and vortex ring: vorticity defines a flow ...
    • Simulation of Tearing Cloth with Frayed Edges 

      Metaaphanon, Napaporn; Bando, Yosuke; Chen, Bing-Yu; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Woven cloth can commonly be seen in daily life and also in animation. Unless prevented in some way, woven cloth usually frays at the edges. However, in computer graphics, woven cloth is typically modeled as a continuum ...
    • Simulation of the Commercial Market Evolution in a City 

      Soriano, Carlos; Patow, Gustavo (The Eurographics Association, 2015)
      Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical ...
    • Simulation of Time-of-Flight Sensors using Global Illumination 

      Meister, Stephan; Nair, Rahul; Kondermann, Daniel (The Eurographics Association, 2013)
      Time-of-Flight (ToF) cameras use specialized sensors and modulated infrared light to simultaneously obtain depth, amplitude and intensity images. Depth images from such cameras suffer from various errors which exhibit a ...
    • Simulation of two-phase flow with sub-scale droplet and bubble effects 

      Mihalef, Viorel; Metaxas, Dimitris; Sussman, Mark (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a new Eulerian-Lagrangian method for physics-based simulation of fluid flow, which includes automatic generation of sub-scale spray and bubbles. The Marker Level Set method is used to provide a simple geometric ...
    • Simulation of Water Condensation based on a Thermodynamic Approach 

      Tillmann, Sebastian-T.; Bohn, Christian-A. (The Eurographics Association, 2015)
      We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
    • Simulation of X-ray Attenuation on the GPU 

      Vidal, Franck; Garnier, Manuel; Freud, Nicolas; Létang, Jean Michel; John, Nigel W. (The Eurographics Association, 2009)
      In this paper, we propose to take advantage of computer graphics hardware to achieve an accelerated simulation of X-ray transmission imaging, and we compare results with a fast and robust software-only implementation. The ...
    • Simulation Unit in CEIT, Navarra, Spain 

      Borro, D.; Matey, L. (The Eurographics Association, 2013)
      CEIT is a non-profit research center of the University of Navarra, Spain. The Simulation Unit has more than 20 years of experience combining traditional simulation techniques in Mechanical Engineering with the latest ...