Now showing items 1-3 of 3

    • Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng (The Eurographics Association, 2018)
      We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...
    • Mesh Parametrization Driven by Unit Normal Flow 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Yang, Lei; Lei, Na; Wang, Xiaoling; Gortler, Steven J.; Gu, Xianfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Based on mesh deformation, we present a unified mesh parametrization algorithm for both planar and spherical domains. Our approach can produce intermediate frames from the original meshes to the targets. We derive and ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...