Now showing items 1-4 of 4

    • Coverage Axis: Inner Point Selection for 3D Shape Skeletonization 

      Dou, Zhiyang; Lin, Cheng; Xu, Rui; Yang, Lei; Xin, Shiqing; Komura, Taku; Wang, Wenping (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper, we present a simple yet effective formulation called Coverage Axis for 3D shape skeletonization. Inspired by the set cover problem, our key idea is to cover all the surface points using as few inside medial ...
    • Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng (The Eurographics Association, 2018)
      We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...
    • Mesh Parametrization Driven by Unit Normal Flow 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Yang, Lei; Lei, Na; Wang, Xiaoling; Gortler, Steven J.; Gu, Xianfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Based on mesh deformation, we present a unified mesh parametrization algorithm for both planar and spherical domains. Our approach can produce intermediate frames from the original meshes to the targets. We derive and ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...