Now showing items 1-13 of 13

    • A Low-Dimensional Function Space for Efficient Spectral Upsampling 

      Jakob, Wenzel; Hanika, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a versatile technique to convert textures with tristimulus colors into the spectral domain, allowing such content to be used in modern rendering systems. Our method is based on the observation that suitable ...
    • Markov Chain Mixture Models for Real-Time Direct Illumination 

      Dittebrandt, Addis; Schüßler, Vincent; Hanika, Johannes; Herholz, Sebastian; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We present a novel technique to efficiently render complex direct illumination in real-time. It is based on a spatio-temporal randomized mixture model of von Mises-Fisher (vMF) distributions in screen space. For every pixel ...
    • A Microfacet-based Hair Scattering Model 

      Huang, Weizhen; Hullin, Matthias B.; Hanika, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The development of scattering models and rendering algorithms for human hair remains an important area of research in computer graphics. Virtually all available models for scattering off hair or fur fibers are based on ...
    • Once-more Scattered Next Event Estimation for Volume Rendering 

      Hanika, Johannes; Weidlich, Andrea; Droske, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present a Monte Carlo path tracing technique to sample extended next event estimation contributions in participating media: we consider one additional scattering vertex on the way to the next event, accounting for focused ...
    • Optimised Path Space Regularisation 

      Weier, Philippe; Droske, Marc; Hanika, Johannes; Weidlich, Andrea; Vorba, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present Optimised Path Space Regularisation (OPSR), a novel regularisation technique for forward path tracing algorithms. Our regularisation controls the amount of roughness added to materials depending on the type of ...
    • Path Guiding with Vertex Triplet Distributions 

      Schüßler, Vincent; Hanika, Johannes; Jung, Alisa; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Good importance sampling strategies are decisive for the quality and robustness of photorealistic image synthesis with Monte Carlo integration. Path guiding approaches use transport paths sampled by an existing base sampler ...
    • Portal-Based Path Perturbation for Metropolis Light Transport 

      Otsu, Hisanari; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association, 2020)
      Light transport simulation in scenes with difficult visibility still remains a challenging problem. Markov chain Monte Carlo (MCMC) rendering is often employed for such configurations. It generates a sequence of correlated ...
    • Re‐Weighting Firefly Samples for Improved Finite‐Sample Monte Carlo Estimates 

      Zirr, Tobias; Hanika, Johannes; Dachsbacher, Carsten (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Samples with high contribution but low probability density, often called fireflies, occur in all practical Monte Carlo estimators and are part of computing unbiased estimates. For finite‐sample estimates, however, they can ...
    • Spectral Mollification for Bidirectional Fluorescence 

      Jung, Alisa; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ...
    • Spectral Rendering with the Bounded MESE and sRGB Data 

      Peters, Christoph; Merzbach, Sebastian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association, 2019)
      In a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After ...
    • Temporal Normal Distribution Functions 

      Tessari, Lorenzo; Hanika, Johannes; Dachsbacher, Carsten; Droske, Marc (The Eurographics Association, 2020)
      Specular aliasing can make seemingly simple scenes notoriously hard to render efficiently: small geometric features with high curvature and near specular reflectance result in tiny lighting features which are difficult to ...
    • Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing 

      Dittebrandt, Addis; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association, 2020)
      Good importance sampling is crucial for real-time path tracing where only low sample budgets are possible. We present two efficient sampling techniques tailored for massively-parallel GPU path tracing which improve next ...
    • Wide Gamut Spectral Upsampling with Fluorescence 

      Jung, Alisa; Wilkie, Alexander; Hanika, Johannes; Jakob, Wenzel; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Physically based spectral rendering has become increasingly important in recent years. However, asset textures in such systems are usually still drawn or acquired as RGB tristimulus values. While a number of RGB to spectrum ...