Now showing items 1-5 of 5

    • Learning-Based Animation of Clothing for Virtual Try-On 

      Santesteban, Igor; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple ...
    • Mixing Yarns and Triangles in Cloth Simulation 

      Casafranca, Juan J.; Cirio, Gabriel; Rodríguez, Alejandro; Miguel, Eder; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle-based model, which reduces the overall computational ...
    • Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars 

      Romero, Cristian; Otaduy, Miguel A.; Casas, Dan; Pérez, Jesús (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Data-driven models of human avatars have shown very accurate representations of static poses with soft-tissue deformations. However they are not yet capable of precisely representing very nonlinear deformations and highly ...
    • Simulation of Dendritic Painting 

      Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
    • SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans 

      Santesteban, Igor; Garces, Elena; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ...