Now showing items 1-3 of 3

    • Desertscapes Simulation 

      Paris, Axel; Peytavie, Adrien; Guérin, Eric; Argudo, Oscar; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this ...
    • Procedural Riverscapes 

      Peytavie, Adrien; Dupont, Thibault; Guérin, Eric; Cortial, Yann; Benes, Bedrich; Gain, James; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper addresses the problem of creating animated riverscapes through a novel procedural framework that generates the inscribing geometry of a river network and then synthesizes matching real-time water movement ...
    • Semi-Procedural Textures Using Point Process Texture Basis Functions 

      Guehl, Pascal; Allègre, Remi; Dischler, Jean-Michel; Benes, Bedrich; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a novel semi-procedural approach that avoids drawbacks of procedural textures and leverages advantages of datadriven texture synthesis. We split synthesis in two parts: 1) structure synthesis, based on a ...