Now showing items 1-8 of 8

    • Anisotropic Filtering for On-the-fly Patch-based Texturing 

      Lutz, Nicolas; Sauvage, Basile; Larue, Frédéric; Dischler, Jean-Michel (The Eurographics Association, 2019)
      On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...
    • Color-mapped Noise Vector Fields for Generating Procedural Micro-patterns 

      Grenier, Charline; Sauvage, Basile; Dischler, Jean-Michel; Thery, Sylvain (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Stochastic micro-patterns successfully enhance the realism of virtual scenes. Procedural models using noise combined with transfer functions are extremely efficient. However, most patterns produced today employ 1D transfer ...
    • Cyclostationary Gaussian Noise: Theory and Synthesis 

      Lutz, Nicolas; Sauvage, Basile; Dischler, Jean-Michel (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Stationary Gaussian processes have been used for decades in the context of procedural noises to model and synthesize textures with no spatial organization. In this paper we investigate cyclostationary Gaussian processes, ...
    • EUROGRAPHICS 2022: Posters Frontmatter 

      Sauvage, Basile; Hasic-Telalovic, Jasminka (The Eurographics Association, 2022)
    • Gradient Terrain Authoring 

      Guérin, Eric; Peytavie, Adrien; Masnou, Simon; Digne, Julie; Sauvage, Basile; Gain, James; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually ...
    • Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions 

      Chermain, Xavier; Sauvage, Basile; Dischler, Jean-Michel; Dachsbacher, Carsten (The Eurographics Association, 2021)
      We propose an importance sampling scheme for the procedural glittering BSDF of Chermain et al. [CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions (VNDFs) which are difficult to sample. They ...
    • Preserving the Autocovariance of Texture Tilings Using Importance Sampling 

      Lutz, Nicolas; Sauvage, Basile; Dischler, Jean-Michel (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      By-example aperiodic tilings are popular texture synthesis techniques that allow a fast, on-the-fly generation of unbounded and non-periodic textures with an appearance matching an arbitrary input sample called the ...
    • Procedural Physically based BRDF for Real-Time Rendering of Glints 

      Chermain, Xavier; Sauvage, Basile; Dischler, Jean-Michel; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Physically based rendering of glittering surfaces is a challenging problem in computer graphics. Several methods have proposed off-line solutions, but none is dedicated to high-performance graphics. In this work, we propose ...