Now showing items 1-3 of 3

    • Aesthetically-Oriented Atmospheric Scattering 

      Shen, Yang; Mallett, Ian; Shkurko, Konstantin (The Eurographics Association, 2019)
      We present Aesthetically-Oriented Atmospheric Scattering (AOAS): an experiment into the feasibility of using real-time rendering as a tool to explore sky styles. AOAS provides an interactive design environment which enables ...
    • Patch Textures: Hardware Implementation of Mesh Colors 

      Mallett, Ian; Seiler, Larry; Yuksel, Cem (The Eurographics Association, 2019)
      Mesh colors provide an effective alternative to standard texture mapping. They significantly simplify the asset production pipeline by removing the need for defining a mapping and eliminate rendering artifacts due to seams. ...
    • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

      Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
      Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...