uniform sampler2D tex0;

uniform float value;

void main(void)
{
	vec4 texel = texture2D(tex0, gl_TexCoord[0].st);

	//gl_FragData[0] = vec4(1.0,0.0,0.0,1.0);
	gl_FragData[0] = vec4(1,0,value,1);
}


