varying vec2 pos;

void main(void)
{
	gl_Position = gl_Vertex;
	pos = gl_Vertex.xy;
	gl_TexCoord[0] = gl_MultiTexCoord0;

	gl_FrontColor = gl_Color;
	gl_FrontSecondaryColor = gl_SecondaryColor;
	gl_BackColor = gl_Color;
	gl_BackSecondaryColor = gl_SecondaryColor;
}
