#version 410
layout(location = 0)in vec4 vert;
out vec2 TexCoords;
 
uniform mat4 uModelViewProjection;
uniform mat4 uModelView;
uniform mat4 projection;
 
void main(void)
{
  TexCoords = vert.xy * 0.5 + 0.5;
  gl_Position = vert;
  //gl_Position = ciPosition;
}