uniform mat4 pm;
uniform mat4 mvm;

void main()
{
	gl_Position = pm * mvm * gl_Vertex;

	gl_TexCoord[0] = gl_MultiTexCoord0;

	gl_FrontColor = gl_Color;
	gl_FrontSecondaryColor = gl_SecondaryColor;
	gl_BackColor = gl_Color;
	gl_BackSecondaryColor = gl_SecondaryColor;
}