
%****************************2003******************
@inproceedings{VAST03:009-010:2003,
 crossref = {VAST03-proc},
 author = {Kevin Cain},
 title = {{Scholarly documentation through digital storytelling: opening the tomb of Ramsses II}},
 pages = {9--10},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/009-010.pdf},
}
@inproceedings{VAST03:011-012:2003,
 crossref = {VAST03-proc},
 author = {Duncan Brown},
 title = {{Genuine Archaeology and Real Computer Graphics}},
 pages = {11--12},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/011-012.pdf},
}
@inproceedings{VAST03:013-022:2003,
 crossref = {VAST03-proc},
 author = {M. Callieri and P. Cignoni and F. Ganovelli and C. Montani and P. Pingi and R. Scopigno},
 title = {{VCLab’s Tools for 3D range data processing}},
 pages = {13--22},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/013-022.pdf},
}
@inproceedings{VAST03:023-032:2003,
 crossref = {VAST03-proc},
 author = {Paul Kammerer and Ernestine Zolda and Robert Sablatnig},
 title = {{Computer Aided Analysis of Underdrawings in Infrared Reflectograms}},
 pages = {23--32},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/023-032.pdf},
}
@inproceedings{VAST03:033-040:2003,
 crossref = {VAST03-proc},
 author = {Michael ASHLEY LÓPEZ},
 title = {{Managing the real with the virtual: A role for digital media recording in archaeological fieldwork}},
 pages = {33--40},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/033-040.pdf},
}
@inproceedings{VAST03:041-050:2003,
 crossref = {VAST03-proc},
 author = {Jessi Stumpfel and Christopher Tchou and Nathan Yun and Philippe Martinez* and Timothy Hawkins and Andrew Jones and Brian Emerson and Paul Debevec},
 title = {{Digital Reunification of the Parthenon and its Sculptures}},
 pages = {41--50},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/041-050.pdf},
}
@inproceedings{VAST03:051-060:2003,
 crossref = {VAST03-proc},
 author = {Maria Roussou and George Drettakis},
 title = {{Photorealism and Non-Photorealism in Virtual Heritage Representation}},
 pages = {51--60},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/051-060.pdf},
}
@inproceedings{VAST03:061-070:2003,
 crossref = {VAST03-proc},
 author = {M. Dikaiakou and A. Efthymiou and Y. Chrysanthou},
 title = {{Modelling the Walled City of Nicosia}},
 pages = {61--70},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/061-070.pdf},
}
@inproceedings{VAST03:071-078:2003,
 crossref = {VAST03-proc},
 author = {F.J. Melero and J.C. Torres and A. León},
 title = {{On the Interactive 3D Reconstruction of Iberian Vessels}},
 pages = {71--78},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/071-078.pdf},
}
@inproceedings{VAST03:079-088:2003,
 crossref = {VAST03-proc},
 author = {M. Kampel and F. J. Melero },
 title = {{Virtual Vessel Reconstruction from a Fragment’s Profile}},
 pages = {79--88},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/079-088.pdf},
}
@inproceedings{VAST03:089-092:2003,
 crossref = {VAST03-proc},
 author = {B. Magnanti and A. Nicholls and R. Sayle},
 title = {{Multi-Platform Skeletal Visualisation and Reproduction in Stereolithography}},
 pages = {89--92},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/089-092.pdf},
}
@inproceedings{VAST03:093-100:2003,
 crossref = {VAST03-proc},
 author = {Lars Wilke and Tom Calvert and Rhonda Ryman and Ilene Fox},
 title = {{Animating the Dance Archives}},
 pages = {93--100},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/093-100.pdf},
}
@inproceedings{VAST03:101-110:2003,
 crossref = {VAST03-proc},
 author = {S. Seipel and M. Lindkvist and L.W. Pettersson},
 title = {{Interactive virtual mummy dissections in a historical anatomic theatre}},
 pages = {101--110},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/101-110.pdf},
}
@inproceedings{VAST03:111-122:2003,
 crossref = {VAST03-proc},
 author = {Markus Grabner and Ralph Wozelka and Manish Mirchandani and Konrad Schindler},
 title = {{Web-based visualization of virtual archaeological sites}},
 pages = {111--122},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/111-122.pdf},
}
@inproceedings{VAST03:123-130:2003,
 crossref = {VAST03-proc},
 author = {Florian Ledermann and Dieter Schmalstieg},
 title = {{Presenting an Archaeological Site in the Virtual Showcase}},
 pages = {123--130},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/123-130.pdf},
}
@inproceedings{VAST03:131-138:2003,
 crossref = {VAST03-proc},
 author = {Nathaniel Williams and Chad Hantak and Kok-Lim Low and John Thomas and Kurtis Keller,Lars Nyland David Luebke and Anselmo Lastra},
 title = {{Monticello Through the Window}},
 pages = {131--138},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/131-138.pdf},
}
@inproceedings{VAST03:139-148:2003,
 crossref = {VAST03-proc},
 author = {E. Tsekleves and  J. Cosmas},
 title = {{The Dissemination \& Promotion of Cultural Heritage Sites to People "on the move" Employing Digital TV.}},
 pages = {139--148},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/139-148.pdf},
}
@inproceedings{VAST03:149-154:2003,
 crossref = {VAST03-proc},
 author = {Ioannis Kotziampasis and Nathan Sidwell and Alan Chalmers},
 title = {{Portals: Aiding Navigation in Virtual Museums }},
 pages = {149--154},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/149-154.pdf},
}
@inproceedings{VAST03:155-164:2003,
 crossref = {VAST03-proc},
 author = {V. Vlahakis and T. Pliakas and A. Demiris and N. Ioannidis},
 title = {{Design and Application of an Augmented Reality System for continuous, context-sensitive guided tours of indoor and outdoor cultural sites and museums}},
 pages = {155--164},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/155-164.pdf},
}
@inproceedings{VAST03:165-174:2003,
 crossref = {VAST03-proc},
 author = {J. Cosmas and T. Itegaki and D. Green and N. Joseph,L. Van Gool and A. Zalesny and D. Vanrintel and F. Leberl and M. Grabner and K. Schindler and K. Karner and M. Gervautz and S. Hynst and M.Waelkens and M.Vergauwen and M. Pollefeys and K.Cornelis and T. Vereenooghe and R. Sablatnig and M. Kampel and P. Axell and E. Meyns},
 title = {{Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations}},
 pages = {165--174},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/165-174.pdf},
}
@inproceedings{VAST03:175-184:2003,
 crossref = {VAST03-proc},
 author = {G. Papaioannou and A. Gaitatzes and D. Christopoulos},
 title = {{Enhancing Virtual Reality Walkthroughs of Archaeological Sites}},
 pages = {175--184},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/175-184.pdf},
}
@inproceedings{VAST03:185-194:2003,
 crossref = {VAST03-proc},
 author = {S. Havemann and D.W. Fellner and A. M. Day and D. B. Arnold},
 title = {{New Approaches to Efficient Rendering of Complex Reconstructed Environments}},
 pages = {185--194},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/185-194.pdf},
}
@inproceedings{VAST03:195-202:2003,
 crossref = {VAST03-proc},
 author = {Ioannis Roussos and Alan Chalmers},
 title = {{High Fidelity Lighting of Knossos}},
 pages = {195--202},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/195-202.pdf},
}
@inproceedings{VAST03:203-212:2003,
 crossref = {VAST03-proc},
 author = {Sabry F. El-Hakim and Lorenzo Gonzo and Michel Picard and Stefano Girardi and Andrea Simoni and Eric Paquet and Herna Viktor and Claus Brenner},
 title = {{Visualisation of Highly Textured Surfaces}},
 pages = {203--212},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST03/203-212.pdf},
}
@proceedings{VAST03-proc,
editor = {David Arnold and Alan Chalmers and Franco Niccolucci},
title = {{International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage}},
year = {2003},
isbn = {3-905673-08-8},
issn = {1811-864X},
address = {Brighton, United Kingdom},
publisher = {Eurographics Association}}



%% 2004

@inproceedings{VAST009-017:2004,
 author = {Pablo de Heras Ciechomski and Branislav Ulicny and Rachel Cetre and Daniel Thalmann},
 title = {{A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it allows to preserve the intangible heritage describing how people in historical times behaved. We present a case study, where we create an interactive real-time scenario of a virtual audience in an ancient Roman odeon in Aphrodisias. Based on historical sources, we reconstruct both the building and the people. Inhabited virtual heritage applications require careful balancing of computational resources between the visualization of environment and the visualization of people. We describe several techniques that allow us to achieve high visual quality for a large number of virtual humans rendered together with a complex architectural model while still keeping interactive framerates. An important part of the heritage recontruction is the authoring, we propose a comprehensive framework for authoring of crowd scenarios.},
 year = {2004},
 pages = {9-17},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/009-017.pdf}
}
@inproceedings{VAST019-028:2004,
 author = {A. Gaitatzes and D. Christopoulos and G. Papaioannou},
 title = {{The Ancient Olympic Games: Being Part of the Experience}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtual reality shows are presented in terms of interactivity and educational value. The technical aspects of the productions are next explained in detail, with an emphasis on character animation, dynamics and occlusion culling for surround screen projection environments. These techniques were mostly utilised in the recent production regarding the ancient pentathlon, where much effort has been made to recreate the feeling of the games and help the user/spectator be an interacting part of the edutainment activity.},
 year = {2004},
 pages = {19-28},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/019-028.pdf}
}
@inproceedings{VAST029-036:2004,
 author = {G. Ryder and P. Flack and A. M. Day},
 title = {{Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town.},
 year = {2004},
 pages = {29-36},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/029-036.pdf}
}
@inproceedings{VAST037-046:2004,
 author = {D.Koutsonanos and K. Moustakas and D. Tzovaras and M. G. Strintzis},
 title = {{Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth modeling simulation and animation. To animate cloth an hierarchical simulator is used, which speeds up the simulation without loosing in accuracy. Enhanced interaction potentiality is provided to the application user, using haptic devices with 6DOF for interaction. Furthermore, the user is capable of editing the cloth mesh, thus generating alternative versions of it, which could be more appropriate for a costume designer application. The mesh editing is performed so as to assure the stability of the simulation and the realism of the application. In order to  validate the usability of our application, a number of case studies were conducted, which showed that the present system is efficient, user friendly and realistic. Keywords: Interactive cloth modeling, cloth editing, virtual reality applications, theater professionals, haptic},
 year = {2004},
 pages = {37-46},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/037-046.pdf}
}
@inproceedings{VAST047-056:2004,
 author = {F. Liarokapis and S. Sylaiou and A. Basu and N. Mourkoussis and M. White and P.F. Lister},
 title = {{An Interactive Visualisation Interface for Virtual Museums}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Cultural institutions, such as museums are particularly interested in making their collections accessible to people with physical disabilities. New technologies, such as Web3D and augmented reality (AR) can aid museums to respond to this challenge by building virtual museums accessible over the Internet or through kiosks located in accessible places within the museum. In this paper, we propose a prototype user-friendly visualisation interface that uses Web3D and AR techniques to visualise cultural heritage artefacts for virtual museum exhibitions. User interactions within the virtual museum are performed in an effective way with the help of assistive technology, so that users can feel completely related with the virtual museum artefacts and so benefit in terms of education and entertainment.},
 year = {2004},
 pages = {47-56},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/047-056.pdf}
}
@inproceedings{VAST057-066:2004,
 author = {V. Vlahakis and A. Demiris and E. Bounos and N. Ioannidis},
 title = {{A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: “Light” Augmented Reality on PDAs}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper focuses on the design parameters of mobile electronic guides for cultural sites and museums. We treat issues like user interaction and portability and present practical solutions for their installation and operation in uncontrolled indoor and outdoor environments. Initial experiences from the archaeological site of Pompeii, Italy, are reported. The major contribution of the paper is the proposal of a new concept, that of “light” Augmented Reality for portable guides which we believe will dominate the field of cultural guiding in the near future. Our implementation aims at setting the standards for such applications and initial qualitative results are presented from its test use. },
 year = {2004},
 pages = {57-66},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/057-066.pdf}
}
@inproceedings{VAST067-074:2004,
 author = {W. Kreisel and K. Gee and F. Dickmann},
 title = {{The potential of internet-based techniques for heritage interpretation}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of heritage interpretation, which are then contrasted to the special qualities of internet-based techniques. Potential advantages and disadvantages of using internet-based techniques in heritage interpretation are discussed. The paper then focuses on the development of heritage interpretation for the town and region of Schöningen, where the defining industry of open-cast brown coal mining is gradually being replaced. Tourism is likely to focus on the special cultural heritage of this region, which includes an important prehistoric site and 400.000 year old wooden spear found in the mining area. Different internet technologies are discussed in the context of realising ideas of heritage interpretation, followed by suggestions for practical implementation. Despite the undoubted uses of internet-based techniques and resulting benefits for heritage interpretation however, we conclude that internet-based approaches can at best supplement approaches taking place in the landscape itself.},
 year = {2004},
 pages = {67-74},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/067-074.pdf}
}
@inproceedings{VAST075-084:2004,
 author = {Ruth Owen and Dimitrios Buhalis and Daniël Pletinckx},
 title = {{Developing the Tourism Aspects of a Cultural Route}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the literature of any studies developing a framework which outlines the information visitors may require when following a cultural route. This paper describes a framework which is designed to be used by those responsible for planning and implementing cultural routes. The framework also serves as the structure of a web portal that is intended to act as an example of good practice for other cultural route portals to follow. Keywords: Documentation, Internet, Portal},
 year = {2004},
 pages = {75-84},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/075-084.pdf}
}
@inproceedings{VAST085-092:2004,
 author = {Fabio Remondino and Jana Niederoest},
 title = {{Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications like forensic image analysis, computer animation, special effects, 3D model texture mapping or panorama mosaic. In our case, high-resolution image mosaics of mural frescos are required for the texturing of a 3D model that will be used in a movie production. We developed a novel method for the derivation of a high quality mosaic using multi-resolution and multi-temporal images acquired from arbitrary positions and cameras. This method named ‘constrained mesh-wise affine transformation’ allows for seamless enhancement of the scene in the areas where higher resolution images are available. In this paper, we also discuss alternative procedures for the texture mapping of a 3D model using existing multi-resolution and multi-temporal imagery. The work has been done within a project aimed at a virtual and physical reconstruction of the destroyed Buddha statues of Bamiyan, Afghanistan.},
 year = {2004},
 pages = {85-92},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/085-092.pdf}
}
@inproceedings{VAST093-103:2004,
 author = {M. Balzani and M. Callieri and M. Fabbri and A. Fasano and C. Montani and P. Pingi and N. Santopuoli and R. Scopigno and F. Uccelli and A. Varone},
 title = {{Digital representation and multimodal presentation of archeological graffiti at Pompei}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here originated from the request for a new approach to the preservation, study and ubiquitous access to Pompei’s graffiti. A multidisciplinary team was setup to design a new methodology to support the digital acquisition, the study and the presentation to the public of this peculiar type of Cultural Heritage. We have investigated the use of 3D scanning technologies and graphics modelling to produce accurate digital reconstructions and to enhance them for an improved readability. The specific issues have been considered and ad hoc solutions have been devised. In terms of presentation, we have provided both visual media (interactive visualization) and physical reproduction, obtained by adopting modern rapid reproduction techniques. The work described is a sort of preliminary feasibility study: we are now planning to apply this methodology on a much wider scale at Pompei.},
 year = {2004},
 pages = {93-103},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/093-103.pdf}
}
@inproceedings{VAST105-114:2004,
 author = {Florent Duguet and George Drettakis and Daniel Girardeau-Montaut and Jean-Luc Martinez and Francis Schmitt},
 title = {{A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists and computer graphics researchers, working on the Delphi "Dancers Column". We first determined the archeologists' requirements for interactive viewing and documentary illustration. To satisfy these needs we use a compact pointbased structure of the very large data, permitting interactive viewing in 3D. This helps the archeologists to examine and position the fragments. We introduce efficient construction algorithms for this structure, allowing it to be built on limited-memory platforms, such as those available on the field. We also propose a new stylized rendering approach based on an inverse cylindrical projection and 2D skydome rendering. This illustrative style has been used as a planning tool for fragment docking and as a substitute for traditional illustration in an archeological publication. Other uses of these tools are currently under way in the context of this project. },
 year = {2004},
 pages = {105-114},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/105-114.pdf}
}
@inproceedings{VAST115-124:2004,
 author = {Gerhard Heinrich Bendels and Patrick Degener and Roland Wahl and Marcel Körtgen and Reinhard Klein},
 title = {{Image-Based Registration of 3D-Range Data Using Feature Surface Elements}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity images often recorded with the range data and propose a fully automatic registration technique using 2D-image features with intrinsic scale information for finding corresponding points on the 3D-views. In our approach, the fine registration of two range images is performed by first aligning the feature points themselves, followed by a so-called constrained-domain alignment step. In the latter, rather than feature points, we consider feature surface elements that are derived using the scale information inherently established with the 2D-features. The global registration error is minimized using graph relaxation techniques to mediate the transformations required to align the multiple range images. We demonstrate the power and feasibility of our method by a case-study in the cultural heritage domain.},
 year = {2004},
 pages = {115-124},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/115-124.pdf}
}
@inproceedings{VAST125-133:2004,
 author = {Eugene Ch’ng and Robert J. Stone and Theodoros N. Arvanitis},
 title = {{The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site with Virtual Reality (VR) technology, exploiting real geo-seismic data sources of the Southern North Sea. This paper presents the techniques and technology used in reconstructing an ancient river valley discovered while gathering seismic data for petroleum in the North Sea. The virtual landscape reconstruction is populated with vegetation types based on pollen records of the same period in nearby region, and 3D models of Mesolithic dwellings have been grouped into villages and positioned near possible settlement areas. The final VR environment has been “brought to life” via real-time interactive walkthroughs, complete with environmental and spatial sound effects. This paper also describes the various software applications and hardware used for implementing the high-quality static models and the high-performance interactive world, the latter intended for delivery via the WWW and multimedia for educational purposes.},
 year = {2004},
 pages = {125-133},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/125-133.pdf}
}
@inproceedings{VAST135-143:2004,
 author = {Jonathan Cohen and Donald Duncan and Dean Snyder and Jerrold Cooper and Subodh Kumar and Daniel Hahn and Yuan Chen and Budirijanto Purnomo and John Graettinger},
 title = {{iClay: Digitizing Cuneiform}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the three-dimensional nature of cuneiform tablets and to the complexity of the cuneiform script system. The Digital Hammurabi Project and the Initiative for Cuneiform Encoding announce success in encoding Sumero-Akkadian cuneiform in Unicode while also demonstrating advances in 3D scanning and visualization of cuneiform tablets, showcased by iClay, a cross-platform, Internet-deployable, Java applet that allows for the viewing and manipulation of 2D+ images of cuneiform tablets.},
 year = {2004},
 pages = {135-143},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/135-143.pdf}
}
@inproceedings{VAST145-154:2004,
 author = {C. Baracchini and A. Brogi and M. Callieri and L. Capitani and P. Cignoni and A. Fasano and C. Montani and C. Nenci and R. P. Novello and P. Pingi and F. Ponchio and R. Scopigno},
 title = {{Digital reconstruction of the Arrigo VII funerary complex}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics for the acquisition of accurate digital models of all the elements of the funerary complex, to draw hypothesis on its original architecture, and finally to present all this knowledge to the museum public. Issues emerged during 3D scanning are discussed. The multimedia museum presentation was implemented with an interactive visualization system, which was extended to manage standard multimedia data together with 3D geometry.},
 year = {2004},
 pages = {145-154},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/145-154.pdf}
}
@inproceedings{VAST155-163:2004,
 author = {Ruth Owen and Dimitrios Buhalis and Daniël Pletinckx},
 title = {{Identifying technologies used in Cultural Heritage}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same site. This emphasizes the need for an enterprise whose purpose is to coordinate research projects in this field. The EPOCH programme has been established to address this requirement. This paper focuses on the development of a diagram depicting the technologies used in cultural heritage research from papers presented at VAST 2003. The aim of this paper is to draw together technologies currently being used by researchers in the cultural heritage sector in order to direct future research in this field.},
 year = {2004},
 pages = {155-163},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/155-163.pdf}
}
@inproceedings{VAST165-174:2004,
 author = {C. Laugerotte and N. Warzee},
 title = {{An environment for the analysis and reconstruction of archaeological objects}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {To assist archaeologists in their work of analysis and reconstruction of archaeological objects from their fragments, several environments have been developped in which virtual fragments can be manipulated. As a part of these environments, an important tool consists in automating the search for correct assemblages between two 3D objects by evaluating their matching surfaces. In this paper, we describe a new environment for computer aided reconstruction of archaeological objects and we propose a new method to estimate the quality of an association based on a surface area evaluation.},
 year = {2004},
 pages = {165-174},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/165-174.pdf}
}
@inproceedings{VAST175-183:2004,
 author = {C. Laugerotte and N. Warzee},
 title = {{3D orientation of archaeological fragments coming from a Gothic spire}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {In this paper, we address the problem of 3D mesh orientation applied to archaeological fragments coming from a Gothic spire. Initially, these fragments are handled leading to their deterioration while the accuracy of measures (distances, molding shape,. . . ) is not always relevant. To facilitate their study, a 3D acquisition process is applied on these fragments to work on their virtual representations and computerised tools can be proposed. One of them consists in finding the orientation of a 3D mesh. Unfortunately, existing methods provide unexpected results. This is mainly due to the presence of ornamentations we can assimilate to outliers. Therefore, we propose a new method based on the identification of significant areas on the 3D mesh and on the determination of their associated  orientation by considering differential parameters. Then, a voting method is performed to identify the orientation appearing the most frequently. Applied on the fragments, we obtain successful results allowing to go further in their analysis.},
 year = {2004},
 pages = {175-183},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/175-183.pdf}
}
@inproceedings{VAST185-191:2004,
 author = {A.F. Abate and M. Nappi and S. Ricciardi and G. Sabatino},
 title = {{3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well established “landmark based reconstruction technique", relies on craniometrical analysis and content based image retrieval technology to achieve a more ethnically faithful reproduction of main facial features respect to other methods based uniquely on very large scale statistical data. It also tries to address the problem of a plausible reproduction of important physiognomic features (such as eyes, nose, lips, ears and hairs) which simply can’t be inferred from the skull. The facial reconstruction of a female subject found in the archaeological site of Murecine (Pompei) who found death during the volcanic eruption in 79 a. C. is presented as a case study.},
 year = {2004},
 pages = {185-191},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/185-191.pdf}
}
@inproceedings{VAST193-201:2004,
 author = {Sven Havemann and Dieter W. Fellner},
 title = {{Generative Parametric Design of Gothic Window Tracery}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of this long-standing domain, together with some delicate details, and show how the constructions of some prototypic Gothic windows can be formalized using our Generative Modeling Language (GML). The emphasis of our procedural approach is on modularization, so that complex configurations can be obtained from combining elementary constructions. Different combinations of specific parametric features can be grouped together, which leads to the concept of styles. They permit to differentiate between the basic shape and its appearance, i.e., in a particular ornamental decoration. This leads to an extremely compact representation for a whole class of shapes, which can nevertheless be quickly evaluated to obtain a connected manifold mesh of a particular window instance. The resulting mesh may also contain free-form surface parts, represented as subdivision surfaces.},
 year = {2004},
 pages = {193-201},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/193-201.pdf}
}
@inproceedings{VAST203-211:2004,
 author = {M.T. Linaza and H. Eskudero and C. Lamsfus and G. Marcos},
 title = {{An Authoring Tool for Interactive Digital Storytelling}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {Stories that are read are usually linear and fixed in their form and structure. Stories that are told are often flexible in these respects: the storyteller can change order and content in response to the audience reaction and participation. Interactive multimedia and digital storytelling technologies now make the presentation of interactive stories possible, with non-linear narrative flow and dynamic character definitions and developments. Authoring such interactive stories has thus become a new challenge for authors and artists. We report on the development and initial tests of a prototype authoring support tool that is intended to support authors in the design, construction and specification of Digital Interactive Stories for multimedia presentation platforms. This Authoring Tool is part of the art-E-fact project- a collaborative project funded by the EU- in which it serves as an experimental platform for understanding how artists and authors want to create these new kinds of "Digital Stories".},
 year = {2004},
 pages = {203-211},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/203-211.pdf}
}
@inproceedings{VAST213-222:2004,
 author = {Manjula Patel and Krzysztof Walczak and Fabrizio Giorgini and Martin White},
 title = {{A Cultural Heritage Repository as Source for Learning Materials}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set of metadata is recorded and stored alongside these various media with the aim of re-using and re-purposing them for multiple applications. We investigate issues relating to both internal and external interoperability to enable the creation of learning scenarios within the system itself as well as the export of primary multimedia objects into an independent, external Learning Content Management System for the creation of complex Learning Objects. },
 year = {2004},
 pages = {213-222},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/213-222.pdf}
}
@inproceedings{VAST223-231:2004,
 author = {I. Ladeira and E.H. Blake},
 title = {{Virtual San Storytelling for Children: Content vs. Experience}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose traditional lifestyle has become almost extinct. We present a study which gauges the effectiveness of a San storytelling VE with high-school students. We defined an effective cultural storytelling experience as one in which the story is understood and enjoyed. We explored the possibility of fostering an interest in the story's cultural context. We drew from a number of disciplines in this paper: archeology, film and VE authoring for the creation of our VE; educational theory and psychology research principles in our experimental methodology. In our study we evaluated the effectiveness of a storytelling VE in comparison to reading a story as text.We considered comprehension of the story, the amount of subsequent interest shown in the San culture and the level of enjoyment, boredom and confusion. We found that comprehension of the story was significantly higher for the text group than for the Virtual Reality (VR) group (F(1)=23.54; p<0.0001). We found that interest in the San and desire to find out more about the San was significantly higher for the VR group (F(1)=5.639; p<0.02). Also enjoyment was significantly higher for those who experienced the story in the VE (F(1)=17.67; p<0.001). Boredom (F(1)=7.44; p<0.009) and confusion (F(1)=15.54; p<0.001) in the story were significantly higher for the text group. We conclude that there is a trade-off between conveying the story content and providing the kind of experience that is fun and generates an interest in the story's cultural context.},
 year = {2004},
 pages = {223-231},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/223-231.pdf}
}
@inproceedings{VAST233-239:2004,
 author = {Daniel Pletinckx and Lars De Jaegher and Truus Helsen and Iris Langen and Neil Silberman and Marie-Claire Van der Donckt and Jan Stobbe},
 title = {{Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and integration in tourism, and are based on an innovative approach of interactive storytelling. This approach facilitates effective public presentation of historical and archaeological data systems in local cultural heritage settings.},
 year = {2004},
 pages = {233-239},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/233-239.pdf}
}
@inproceedings{VAST241-250:2004,
 author = {M. Vergauwen and D. Pletinckx and G. Willems and F. Verbiest and L. Van Gool and Truus Helsen},
 title = {{As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {For the preservation of cultural heritage to be successful the general public must be able to experience sites and reconstructions in an intuitive, yet convincingly real way. In this paper, a pipeline is discussed that can be employed to generate an interactive presentation of landscape reconstruction through a Quicktime VR object movie. Images of the current landscape are registered with virtual reconstructions of the same landscape through time.},
 year = {2004},
 pages = {241-250},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/241-250.pdf}
}
@inproceedings{VAST251-260:2004,
 author = {J. Pansiot and P.M. Chapman and W.J. Viant,and P. Halkon},
 title = {{New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive virtual environment. Our goal is to provide an immersive visualisation of multiple datasets relating to the Foulness Valley in East Yorkshire. By maximising the user’s visual bandwidth within an immersive virtual environment, we have provided archeologists with greater insight into the Foulness Valley datasets using both existing and novel visualisation tools and techniques. Keywords: Archaeology, Virtual Environment, Immersive, CIDOC CRM.},
 year = {2004},
 pages = {251-260},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/251-260.pdf}
}
@inproceedings{VAST261-270:2004,
 author = {G. Nikolakis and D. Tzovaras and S. Malassiotis and M. G. Strintzis},
 title = {{Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. In order to achieve these objectives haptic interaction mechanisms and a gesture recognition system were implemented in a virtual environment platform. A novel collision detection method was developed and virtual reality agents were used in order to achieve the desired results. The developed system was evaluated by real users and conclusions were drawn concerning the potentiality of the proposed application.},
 year = {2004},
 pages = {261-270},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/261-270.pdf}
}
@inproceedings{VAST271-279:2004,
 author = {C. Loscos and F. Tecchia and A. Frisoli and M. Carrozzino and H. Ritter Widenfeld and D. Swapp and M. Bergamasco},
 title = {{The Museum of Pure Form: touching real statues in an immersive virtual museum}},
 booktitle = {VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage},
 abstract = {In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a scanner so that they can be placed in a virtual museum. The virtual museum is then displayed on a 3D stereo screen. The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional museum. We have tested such an installation in a CAVE-like system. The results show that the users are in favour of using a haptic device in this context.},
 year = {2004},
 pages = {271-279},
 address = {Brussels and Oudenaarde, Belgium},
 ISBN = {3-905673-18-5},
 ISSN = {1811-864X},
 editor = {Y. Chrysanthou and K. Cain and N. Silberman and F. Niccolucci},
 publisher = {Eurographics Association},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST04/271-279.pdf}
}

%-----------------------------2005-------------------------

%------------



@inproceedings{VAST05:013-020:2005,
 crossref = {VAST05-proc},
 author = {Gero Müller and Gerhard H. Bendels and Reinhard Klein},
 title = {{Rapid Synchronous Acquisition of Geometry and Appearance of Cultural Heritage Artefacts}},
 pages = {13--20},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/013-020.pdf},
 DOI = {10.2312/VAST/VAST05/013-020}
}
@inproceedings{VAST05:021-028:2005,
 crossref = {VAST05-proc},
 author = {N. Brusco and L. Ballan and G. M. Cortelazzo},
 title = {{Passive reconstruction of high quality textured 3D models of works of art}},
 pages = {21--28},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/021-028.pdf},
 DOI = {10.2312/VAST/VAST05/021-028}
}
@inproceedings{VAST05:029-039:2005,
 crossref = {VAST05-proc},
 author = {Mark Mudge and Jean-Pierre Voutaz and Carla Schroer and Marlin Lum},
 title = {{Reflection Transformation Imaging and Virtual Representations of Coins from the Hospice of the Grand St. Bernard}},
 pages = {29--39},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/029-039.pdf},
 DOI = {10.2312/VAST/VAST05/029-039}
}
@inproceedings{VAST05:041-048:2005,
 crossref = {VAST05-proc},
 author = {G. H. Bendels and R. Schnabel and R. Klein},
 title = {{Detail-Preserving Surface Inpainting}},
 pages = {41--48},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/041-048.pdf},
 DOI = {10.2312/VAST/VAST05/041-048}
}
@inproceedings{VAST05:049-057:2005,
 crossref = {VAST05-proc},
 author = {Björn Gerth and René Berndt and Sven Havemann and Dieter W. Fellner},
 title = {{3D Modeling for Non-Expert Users with the Castle Construction Kit v0.5}},
 pages = {49--57},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/049-057.pdf},
 DOI = {10.2312/VAST/VAST05/049-057}
}
@inproceedings{VAST05:059-065:2005,
 crossref = {VAST05-proc},
 author = {Weiwei Xu and Ryo Akama and Hiromi T. Tanaka},
 title = {{3D Face Modeling from Ancient Kabuki Drawings}},
 pages = {59--65},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/059-065.pdf},
 DOI = {10.2312/VAST/VAST05/059-065}
}
@inproceedings{VAST05:067-073:2005,
 crossref = {VAST05-proc},
 author = {Dmitry Sokolov and Dimitri Plemenos},
 title = {{Viewpoint quality and scene understanding}},
 pages = {67--73},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/067-073.pdf},
 DOI = {10.2312/VAST/VAST05/067-073}
}
@inproceedings{VAST05:075-082:2005,
 crossref = {VAST05-proc},
 author = {Tamy Boubekeur and Florent Duguet and Christophe Schlick},
 title = {{Rapid Visualization of Large Point-Based Surfaces}},
 pages = {75--82},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/075-082.pdf},
 DOI = {10.2312/VAST/VAST05/075-082}
}
@inproceedings{VAST05:083-090:2005,
 crossref = {VAST05-proc},
 author = {Veronica Sundstedt and Diego Gutierrez and Fermin Gomez and Alan Chalmers},
 title = {{Participating Media for High-Fidelity Cultural Heritage}},
 pages = {83--90},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/083-090.pdf},
 DOI = {10.2312/VAST/VAST05/083-090}
}
@inproceedings{VAST05:091-098:2005,
 crossref = {VAST05-proc},
 author = {Pablo de Heras Ciechomski and Sébastien Schertenleib and Jonathan Maïm and Damien Maupu and Daniel Thalmann},
 title = {{Real-time Shader Rendering for Crowds in Virtual Heritage}},
 pages = {91--98},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/091-098.pdf},
 DOI = {10.2312/VAST/VAST05/091-098}
}
@inproceedings{VAST05:099-106:2005,
 crossref = {VAST05-proc},
 author = {T. Zuk and S. Carpendale and W. D. Glanzman},
 title = {{Visualizing Temporal Uncertainty in 3D Virtual Reconstructions}},
 pages = {99--106},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/099-106.pdf},
 DOI = {10.2312/VAST/VAST05/099-106}
}
@inproceedings{VAST05:107-112:2005,
 crossref = {VAST05-proc},
 author = {A. Chalmers and K. Debattista},
 title = {{Investigating the Structural Validity of Virtual Reconstructions of Prehistoric Maltese Temples}},
 pages = {107--112},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/107-112.pdf},
 DOI = {10.2312/VAST/VAST05/107-112}
}
@inproceedings{VAST05:113-119:2005,
 crossref = {VAST05-proc},
 author = {C. Malerczyk and P. Dähne and M. Schnaider},
 title = {{Exploring Digitized Artworks by Pointing Posture Recognition}},
 pages = {113--119},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/113-119.pdf},
 DOI = {10.2312/VAST/VAST05/113-119}
}
@inproceedings{VAST05:121-128:2005,
 crossref = {VAST05-proc},
 author = {A. Alzua-Sorzabal and M. T. Linaza and M. Abad and L. Arretxea and A. Susperregui},
 title = {{Interface Evaluation for Cultural Heritage Applications: the case of FERRUM exhibition}},
 pages = {121--128},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/121-128.pdf},
 DOI = {10.2312/VAST/VAST05/121-128}
}
@inproceedings{VAST05:129-136:2005,
 crossref = {VAST05-proc},
 author = {Ruth Owen and Dimitrios Buhalis and Daniël Pletinckx},
 title = {{Visitors' Evaluations of ICTs Used in Cultural Heritage}},
 pages = {129--136},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/129-136.pdf},
 DOI = {10.2312/VAST/VAST05/129-136}
}
@inproceedings{VAST05:137-142:2005,
 crossref = {VAST05-proc},
 author = {M. S. Sagiroglu and A. Erçil},
 title = {{A Texture Based Approach to Reconstruction of Archaeological Finds}},
 pages = {137--142},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/137-142.pdf},
 DOI = {10.2312/VAST/VAST05/137-142}
}
@inproceedings{VAST05:143-150:2005,
 crossref = {VAST05-proc},
 author = {Sonja Schär and Hanspeter Bieri and Xiaoyi Jiang},
 title = {{Digital Restoration of Medieval Tapestries}},
 pages = {143--150},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST05/143-150.pdf},
 DOI = {10.2312/VAST/VAST05/143-150}
}
@proceedings{VAST05-proc,
editor = {Mark Mudge and Nick Ryan and Roberto Scopigno},
title = {{The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage}},
year = {2005},
isbn = {3-905673-28-2},
issn = {1811-864X},
address = {Pisa, Italy},
publisher = {Eurographics Association},
 }
%-----------------------------2006-------------------------

@inproceedings{VAST06:017-024:2006,
 crossref = {VAST06-proc},
 author = {Robert George Laycock and Stephen David Laycock and Andy M. Day},
 title = {{Haptic Navigation and Exploration of High Quality Pre-rendered Environments}},
 pages = {17--24},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/017-024.pdf},
 DOI = {10.2312/VAST/VAST06/017-024}
}
@inproceedings{VAST06:025-030:2006,
 crossref = {VAST06-proc},
 author = {Yong Jea Gi and Young Sup Park and Sang Hyun Seo and Kyoung Hyun Yoon},
 title = {{Mosaic Rendering using Colored Paper}},
 pages = {25--30},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/025-030.pdf},
 DOI = {10.2312/VAST/VAST06/025-030}
}
@inproceedings{VAST06:031-035:2006,
 crossref = {VAST06-proc},
 author = {Xin Yin and Yasuo Miichi and Hiromi T. Tanaka},
 title = {{Restoration of Color in Noh Masks Based on Retinex Algorithm}},
 pages = {31--35},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/031-035.pdf},
 DOI = {10.2312/VAST/VAST06/031-035}
}
@inproceedings{VAST06:037-044:2006,
 crossref = {VAST06-proc},
 author = {Flavien Bridault and François Rousselle and Christophe Renaud and Michel Leblond},
 title = {{Real-time Animation of Various Flame Shapes}},
 pages = {37--44},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/037-044.pdf},
 DOI = {10.2312/VAST/VAST06/037-044}
}
@inproceedings{VAST06:045-052:2006,
 crossref = {VAST06-proc},
 author = {J.-Angelo Beraldin and Francois Blais and Luc Cournoyer and Michel Picard and Daniel Gamache and Virginia Valzano and Adriana Bandiera and M. A. Gorgoglione},
 title = {{Multi-Resolution Digital 3D Imaging System Applied to the Recording of Grotto Sites: the Case of the Grotta dei Cervi}},
 pages = {45--52},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/045-052.pdf},
 DOI = {10.2312/VAST/VAST06/045-052}
}
@inproceedings{VAST06:053-060:2006,
 crossref = {VAST06-proc},
 author = {Diego Gonzalez Aguilera and Javier Gomez Lahoz},
 title = {{Terrestrial Laser Scanner and High-Resolution Camera Registration through Single Image-Based Modeling}},
 pages = {53--60},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/053-060.pdf},
 DOI = {10.2312/VAST/VAST06/053-060}
}
@inproceedings{VAST06:061-066:2006,
 crossref = {VAST06-proc},
 author = {Khalil Al-Manasir and Clive S. Fraser},
 title = {{Co-registration of Photogrammetric and Laser Scanner Data for Generation of 3D Visual Models}},
 pages = {61--66},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/061-066.pdf},
 DOI = {10.2312/VAST/VAST06/061-066}
}
@inproceedings{VAST06:067-074:2006,
 crossref = {VAST06-proc},
 author = {Pierre Drap and Anne Durand Malika Nedir and Julien Seinturier and Odile Papini and Florian Boucault and Paul Chapman and Warren Viant and Guido Vannini and Michele Nuccioti},
 title = {{Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan}},
 pages = {67--74},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/067-074.pdf},
 DOI = {10.2312/VAST/VAST06/067-074}
}
@inproceedings{VAST06:075-082:2006,
 crossref = {VAST06-proc},
 author = {Katja Heine and Christiane Brasse and Ulrike Wulf},
 title = {{WWW-Based Building Information System for "Domus Severiana" Palace at Palatine in Rome by Open Source Software}},
 pages = {75--82},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/075-082.pdf},
 DOI = {10.2312/VAST/VAST06/075-082}
}
@inproceedings{VAST06:083-090:2006,
 crossref = {VAST06-proc},
 author = {Maria Teresa Linaza and Ander García and Ana Susperregui and Carlos Lamsfus},
 title = {{Interactive Mobile Assistants for Added-value Cultural Contents}},
 pages = {83--90},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/083-090.pdf},
 DOI = {10.2312/VAST/VAST06/083-090}
}
@inproceedings{VAST06:091-099:2006,
 crossref = {VAST06-proc},
 author = {Verdy Kwee and Antony Radford and Dean Bruton},
 title = {{Educative Visuals - Digital Delivery of Architectural Information for (potential) Heritage Buildings}},
 pages = {91--99},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/091-099.pdf},
 DOI = {10.2312/VAST/VAST06/091-099}
}
@inproceedings{VAST06:101-108:2006,
 crossref = {VAST06-proc},
 author = {Miroslaw Stawniak and Krzysztof Walczak},
 title = {{Geographical Presentation of Virtual Museum Exhibitions}},
 pages = {101--108},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/101-108.pdf},
 DOI = {10.2312/VAST/VAST06/101-108}
}
@inproceedings{VAST06:109-116:2006,
 crossref = {VAST06-proc},
 author = {Jim McLoughlin and Jaime Kaminski and Babak Sodagar},
 title = {{ICT Investment Considerations and their Influence on the Socio-Economic Impact of Heritage Sites }},
 pages = {109--116},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/109-116.pdf},
 DOI = {10.2312/VAST/VAST06/109-116}
}
@inproceedings{VAST06:117-121:2006,
 crossref = {VAST06-proc},
 author = {Dimitrios K. Tsolis and Spiridon N. Nikolopoulos and Emmanouil G. Karatzas and Spiridon A. Sioutas and E. A. Hondrou and A. I. Mouriki and A. A. Georgiadou and Theodore S. Papatheodorou},
 title = {{Watermarking and Digital Rights Management - A Pilot DRM System Implementation and Technical Guidelines to Cultural Digitization Projects}},
 pages = {117--121},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/117-121.pdf},
 DOI = {10.2312/VAST/VAST06/117-121}
}
@inproceedings{VAST06:123-129:2006,
 crossref = {VAST06-proc},
 author = {Sorin Hermon and Joanna Nikodem and Cinzia Perlingieri},
 title = {{Deconstructing the VR - Data Transparency, Quantified Uncertainty and Reliability of 3D Models}},
 pages = {123--129},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/123-129.pdf},
 DOI = {10.2312/VAST/VAST06/123-129}
}
@inproceedings{VAST06:131-137:2006,
 crossref = {VAST06-proc},
 author = {Wafa Boussellaa and Haikal El Abed and A. Zahour},
 title = {{A Concept for the Separation of Foreground/ Background in Arabic Historical Manuscripts using Hybrid Methods}},
 pages = {131--137},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/131-137.pdf},
 DOI = {10.2312/VAST/VAST06/131-137}
}
@inproceedings{VAST06:139-146:2006,
 crossref = {VAST06-proc},
 author = {Pascal Müller and Tijl Vereenooghe and Peter Wonka and Iken Paap and Luc Van Gool},
 title = {{Procedural 3D Reconstruction of Puuc Buildings in Xkipché}},
 pages = {139--146},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/139-146.pdf},
 DOI = {10.2312/VAST/VAST06/139-146}
}
@inproceedings{VAST06:147-154:2006,
 crossref = {VAST06-proc},
 author = {Aloysius Wehr and Matthias Hemmleb and Chr. Maierhofer},
 title = {{Multi-Spectral Laser Scanning for Inspection of Building Surfaces - State of the Art and Future Concepts}},
 pages = {147--154},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/147-154.pdf},
 DOI = {10.2312/VAST/VAST06/147-154}
}
@inproceedings{VAST06:155-162:2006,
 crossref = {VAST06-proc},
 author = {Michael Doneus and C. Briese},
 title = {{Digital Terrain Modelling for Archaeological Interpretation within Forested Areas using Full-Waveform Laserscanning}},
 pages = {155--162},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/155-162.pdf},
 DOI = {10.2312/VAST/VAST06/155-162}
}
@inproceedings{VAST06:163-170:2006,
 crossref = {VAST06-proc},
 author = {Norbert Haala and Yahya Alshawabkeh},
 title = {{Combining Laser Scanning and Photogrammetry - A Hybrid Approach for Heritage Documentation}},
 pages = {163--170},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/163-170.pdf},
 DOI = {10.2312/VAST/VAST06/163-170}
}
@inproceedings{VAST06:171-178:2006,
 crossref = {VAST06-proc},
 author = {Frédéric Larue and Jean-Michel Dischler},
 title = {{Automatic Registration and Calibration for Efficient Surface Light Field Acquisition}},
 pages = {171--178},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/171-178.pdf},
 DOI = {10.2312/VAST/VAST06/171-178}
}
@inproceedings{VAST06:179-186:2006,
 crossref = {VAST06-proc},
 author = {Matteo Dellepiane and Massimiliano Corsini and Marco Callieri and Roberto Scopigno},
 title = {{High Quality PTM Acquisition: Reflection Transformation Imaging for Large Objects}},
 pages = {179--186},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/179-186.pdf},
 DOI = {10.2312/VAST/VAST06/179-186}
}
@inproceedings{VAST06:187-193:2006,
 crossref = {VAST06-proc},
 author = {Alice Chuter and Kate Devlin},
 title = {{Current Practice in Digital Imaging in UK Archaeology}},
 pages = {187--193},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/187-193.pdf},
 DOI = {10.2312/VAST/VAST06/187-193}
}
@inproceedings{VAST06:195-202:2006,
 crossref = {VAST06-proc},
 author = {Mark Mudge and Tom Malzbender and Carla Schroer and Marlin Lum},
 title = {{New Reflection Transformation Imaging Methods for Rock Art and Multiple-Viewpoint Display}},
 pages = {195--202},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/195-202.pdf},
 DOI = {10.2312/VAST/VAST06/195-202}
}
@inproceedings{VAST06:203-210:2006,
 crossref = {VAST06-proc},
 author = {Franco Niccolucci and Andrea D'Andrea},
 title = {{An Ontology for 3D Cultural Objects}},
 pages = {203--210},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/203-210.pdf},
 DOI = {10.2312/VAST/VAST06/203-210}
}
@inproceedings{VAST06:211-218:2006,
 crossref = {VAST06-proc},
 author = {Andrea D'Andrea and Giulia Marchese and Tommaso Zoppi},
 title = {{Ontological Modelling for Archaeological Data}},
 pages = {211--218},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/211-218.pdf},
 DOI = {10.2312/VAST/VAST06/211-218}
}
@inproceedings{VAST06:219-228:2006,
 crossref = {VAST06-proc},
 author = {Laia Pujol Tost and Maria Economou},
 title = {{Evaluating the Social Context of ICT Applications in Museum Exhibitions}},
 pages = {219--228},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/219-228.pdf},
 DOI = {10.2312/VAST/VAST06/219-228}
}
@inproceedings{VAST06:229-236:2006,
 crossref = {VAST06-proc},
 author = {Luca Chittaro and Roberto Ranon and Demis Corvaglia},
 title = {{Destroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedral}},
 pages = {229--236},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/229-236.pdf},
 DOI = {10.2312/VAST/VAST06/229-236}
}
@inproceedings{VAST06:237-242:2006,
 crossref = {VAST06-proc},
 author = {C. Gibbons and Theodor G. Wyeld and B. Leavy and J. Hills},
 title = {{Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit}},
 pages = {237--242},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/237-242.pdf},
 DOI = {10.2312/VAST/VAST06/237-242}
}
@inproceedings{VAST06:243-250:2006,
 crossref = {VAST06-proc},
 author = {Sabry F. El-Hakim and George MacDonald and Jean-François Lapointe and Lorenzo Gonzo and Michael Jemtrud},
 title = {{On the Digital Reconstruction and Interactive Presentation of Heritage Sites through Time}},
 pages = {243--250},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/243-250.pdf},
 DOI = {10.2312/VAST/VAST06/243-250}
}
@inproceedings{VAST06:251-256:2006,
 crossref = {VAST06-proc},
 author = {Giovanni De Paoli and Nada El-Khoury},
 title = {{The backstage of Byblos' Roman theatre: New Digital Devices using Information and Communications Technology (ICT)}},
 pages = {251--256},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/251-256.pdf},
 DOI = {10.2312/VAST/VAST06/251-256}
}
@inproceedings{VAST06:257-265:2006,
 crossref = {VAST06-proc},
 author = {Wassim Jabi and Iakovos Potamianos},
 title = {{A Parametric Exploration of the Lighting Method of the Hagia Sophia Dome}},
 pages = {257--265},
 URL = {http://www.eg.org/EG/DL/WS/VAST/VAST06/257-265.pdf},
 DOI = {10.2312/VAST/VAST06/257-265}
}
@proceedings{VAST06-proc,
 editor = {Marinos Ioannides and David Arnold and Franco Niccolucci and Katerina Mania},
 title = {International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage},
 year = {2006},
 isbn = {3-905673-42-8},
 issn = {1811-864X},
 address = {Nicosia, Cyprus},
 publisher = {Eurographics Association}
}

%------------------------------------------2007---------------
@inproceedings{VAST07:1-8:2007,
crossref = {VAST07-proc},
author = {Holly Rushmeier and Chen Xu and Bing Wang and Russell Rushmeier and Julie Dorsey },
title = {{Shape Capture Assisted by Traditional Tools}},
pages = {1-8},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/001-008.pdf},
DOI = {10.2312/VAST/VAST07/001-008},
abstract = {We present new techniques for capturing the shape of physical objects using simple tools. From a set of caliper distance measurements between object points, we reconstruct a three dimensional structure. We show that we can refine the model using planar contours obtained with a gage that are placed in three dimensions using the caliper measurements. We demonstrate that the model we construct can be used to assist optical approaches for model capture.}
}

@inproceedings{VAST07:9-14:2007,
crossref = {VAST07-proc},
author = {Xin Yin and Kangying Cai and Yuki Takeda and Ryo Akama and Hiromi T. Tanaka },
title = {{Representing Appearance of Ancient Japanese Drawing Named Ukiyo-e}},
pages = {9-14},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/009-014.pdf},
DOI = {10.2312/VAST/VAST07/009-014},
abstract = {Ukiyo-e is one traditional woodblock type Japanese drawing. Since it is made by special print technique and using Japanese paper which have very long fiber, Ukiyo-e show a beautiful appearance. In ancient age, the peerage gathered together for watching the appearance of this drawing. In this paper, the color variation of Ukiyo-e is investigated and is represented using a shading model which consider the reflection of the Japanese paper fiber. At first, a set of photos are taken. Then, from these photos, the normal of surface and fiber direction are obtained. Fitting the shading model parameters with the measured data, the appearance of Ukiyo-e can be rendered on a real-time speed. Finally, some experimental results are given to demonstrate the effect of our method.}
}

@inproceedings{VAST07:15-22:2007,
crossref = {VAST07-proc},
author = {Patrick Reuter and Guillaume Riviere and Nadine Couture and Nicolas Sorraing and Loïc Espinasse and Robert Vergnieux },
title = {{ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects}},
pages = {15-22},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/015-022.pdf},
DOI = {10.2312/VAST/VAST07/015-022},
abstract = {Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. In this paper, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the vir- tual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a correspond- ing foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we con- ducted a user study on site at their workplace. This user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a case study, we show the assembly of one of their fractured archeological findings.}
}

@inproceedings{VAST07:23-30:2007,
crossref = {VAST07-proc},
author = {Maria Teresa Linaza and Yolanda Cobos and Jon Mentxaka and Miren Koro Campos and Mauro Penalba },
title = {{Interactive Augmented Experiences for Cultural Historical Events}},
pages = {23-30},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/023-030.pdf},
DOI = {10.2312/VAST/VAST07/023-030},
abstract = {This paper presents a project called Bidaiatzera based on Augmented Reality technologies for leisure and educational applications with tourist, cultural or socio-economic contents. Augmented Reality technologies provide a seamless interaction with both real and virtual worlds, so that the player can see the real world with superimposed 3D graphical objects providing additional information. Sua is the first prototype based on the board game metaphor with a board, a die and tokens, enhanced by some augmented cards. The player can revive the historical events that took place in Donostia-San Sebastian city in 1813 using Mixed Reality technologies while interacting with other players. This first prototype has been assessed in a real scenario with different target users.}
}

@inproceedings{VAST07:31-38:2007,
crossref = {VAST07-proc},
author = {Fotis Liarokapis and Robert M. Newman and Sarah Mount and Dan Goldsmith and Luis Macan and Garry Malone and James Shuttleworth },
title = {{Sense-Enabled Mixed Reality Museum Exhibitions}},
pages = {31-38},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/031-038.pdf},
DOI = {10.2312/VAST/VAST07/031-038},
abstract = {During the past few years museums and other cultural heritage institutions have started making use of handheld technologies to provide tourist guides to their visitors. For open-air sites, a number of experimental and commercial applications have been developed based on location-based guides. However, in museum environments static audiovisual guides are the dominant technologies used. In this paper, we present a novel pervasive mixed reality framework to a sensor network capturing ambient noise that can be used to create tangible cultural heritage exhibitions. Localisation of the visitors can be established in a hybrid manner based on machine vision and a wireless sensor network allowing visitors to interact naturally or with the help of sensors. In terms of interface design, a multimodal mixed reality visualisation domain allows for an audio-visual presentation of cultural heritage artefacts.}
}

@inproceedings{VAST07:39-46:2007,
crossref = {VAST07-proc},
author = {Sven Havemann and Volker Settgast and Marcel Lancelle and Dieter W. Fellner },
title = {{3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts}},
pages = {39-46},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/039-046.pdf},
DOI = {10.2312/VAST/VAST07/039-046},
abstract = {We describe first steps towards a suite of tools for CH professionals to set up and run digital exhibitions of cultural 3D artifacts in museums. Both the authoring and the presentation views shall finally be as easy to use as, e.g., Microsoft Powerpoint. But instead of separated slides our tool uses pre-defined 3D scenes, called 'layouts', containing geometric objects acting as placeholders, called 'drop targets'. They can be replaced quite easily, in a drag-and-drop fashion, by digitized 3D models, and also by text and images, to customize and adapt a digital exhibition to the style of the real museum. Furthermore, the tool set contains easy-to-use tools for the rapid 3D modeling of simple geometry and for the alignment of given models to a common coordinate system. The technical innovation is that the tool set is not a monolithic application. Instead it is completely based on scripted designs, using the OpenSG scene graph engine and the GML scripting language. This makes it extremely flexible: Anybody capable of drag-and-drop can design 3D exhibitions. Anybody capable of GML scripting can create new designs. And finally, we claim that the presentation setup of our designs is 'grandparent-compliant', meaning that it permits to the public audience the detailed inspection of beautiful cultural 3D objects without getting lost or feeling uncomfortable.}
}

@inproceedings{VAST07:47-54:2007,
crossref = {VAST07-proc},
author = {Go Sugimoto and Achille Felicetti and Cinzia Perlingieri and Sorin Hermon },
title = {{CIDOC-CRM Spider: Stonehenge as an Example of Semantic Data Integration}},
pages = {47-54},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/047-054.pdf},
DOI = {10.2312/VAST/VAST07/047-054},
abstract = {Since archaeology in particular and humanities in general are interdisciplinary disciplines, there is an imperious need to enhance the accessibility and harmonise data integration, given their varied resource types (books, archives, scientific data, GIS, 3D models etc) and their different conceptual and technological structures and standards. A factor that further reduces accessibility and query performances is related to storing, such as physical location of data, language, and interface. The advent of Semantic Web technology represents an important advance in creating networks of archaeological knowledge based on various resources available on-line. While the valuable use of CIDOC-CRM (Comite International pour la Documentation -Conceptual Reference Model) ontology for specific CH (Cultural Heritage) domains (e.g. museums, libraries, etc) has been partially demonstrated, the interdisciplinary implementations are limited. In this article, we explore the potential of the CIDOC-CRM for a cross-domain implementation of CH data integration. We conducted tha mappings of different on-line resources related to Stonehenge to CIDOC-CRM, and evaluated them in the MAD database, a web-based application that manages natively XML-based datasets. The result ensures the validity of mapping mechanism and the semantic integration of CH data from different sources}
}

@inproceedings{VAST07:55-62:2007,
crossref = {VAST07-proc},
author = {Maia Zaharieva and Reinhold Huber-Moerk and Michael Noelle and Martin Kampel },
title = {{On Ancient Coin Classification}},
pages = {55-62},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/055-062.pdf},
DOI = {10.2312/VAST/VAST07/055-062},
abstract = {Illegal trade and theft of coins appears to be a major part of the illegal antiques market. Image based recognition of coins could substantially contribute to fight against it. Central component in the permanent identification and traceability of coins is the underlying classification and identification technology. The first step of a computer aided system is the segmentation of the coin in the image. Next, a feature extraction process measures the coin in order to describe the coin unambiguously. In this paper, we focus on the segmentation task, followed by a comparison of features relevant for coin classification. Results of the algorithms implemented are presented for an image database of ancient coins.}
}

@inproceedings{VAST07:63-70:2007,
crossref = {VAST07-proc},
author = {Achille Felicetti and Matteo Lorenzini },
title = {{Open Source and Open Standards for Using Integrated Geographic Data on the Web}},
pages = {63-70},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/063-070.pdf},
DOI = {10.2312/VAST/VAST07/063-070},
abstract = {This article describes the first results of our research concerning the developement of a complete Open Source system based on W3C and ISO 19100 standards to integrate and manage spatial and non-spatial archaeological information on the Web. The system is based on MAD, a web tool originally developed to manage archaeological semantic datasets encoded in RDF using the CIDOC-CRM ontology. Geographic functions have been implemented to integrate spatial archaeological information for the management of unstructured documents, such as excavation diaries and reports, in a spatial context. The system will allow the creation and distribution of rich geospatial relationships across the Web and the use of geographic data in a Semantic Web scenario. The Geographic Markup Language (GML) has been used in our system to store geographic data related to archaeological records. GML information has been created using Open Source GIS software starting from vectorial data (.shp or .dxf). Brand new GML documents can be also created starting from non-spatial data. The advanced query system in MAD allows the creation of Semantic Web enriched data combining spatial and non-spatial information and using ontologies. Data serialized by the MAD system can be exported in SVG or visualized using map server web applications. The flexibility of GML features will also allow the implementation of complex query-on-map functions to visually query and generate dynamic maps. The tool can be also used to host and serialize KML archaeological files to be used in Google Earth and Google Maps applications}
}

@inproceedings{VAST07:71-78:2007,
crossref = {VAST07-proc},
author = {Frederic Larue and Lucas Ammann and Jean-Michel Dischler },
title = {{A Pipeline for the Digitization and the Realistic Rendering of Paintings}},
pages = {71-78},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/071-078.pdf},
DOI = {10.2312/VAST/VAST07/071-078},
abstract = {Digitization and visualization are both of great importance for Cultural Heritage, for instance for the design of virtual galleries. Despite a lot of research, enabling a real-time walkthrough around complex digital copies still remains difficult and challenging in the general case due to the complexity of the measurement and to the amount of data that has to be dealt with. In this paper, we introduce a new dedicated pipeline for both digitization and realistic rendering of art paintings. We exploit the fact that geometrical variations over the canvas are generally small, yet not negligible from a visual point of view. Unlike most existing painting digitization systems, we thus propose to acquire both geometry and texture. Then, we render both as a whole by using, for the texture, an analytical model which is fitted from real measurements, and by using for the geometry a hybrid approach combining two relief rendering techniques according to the scale. This allows us to derive an efficient adaptive scheme guaranteeing fast rendering rates for all viewpoints. With our pipeline the painting?s relief is well preserved, thus the rendering is of high quality, and in addition the final data representing the digital copies remain compact.}
}

@inproceedings{VAST07:79-85:2007,
crossref = {VAST07-proc},
author = {Maria Sifniotis and Phil Watten and Katerina Mania and Martin White },
title = {{Influencing Factors on the Visualisation of Archaeological Uncertainty}},
pages = {79-85},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/079-085.pdf},
DOI = {10.2312/VAST/VAST07/079-085},
abstract = {This paper presents further work on a 3D visualisation system for the reconstruction of historical structures which takes into account archaeological uncertainty. The uncertainty associated with an archaeologist?s interpretation is represented using possibility theory and visualised by shader-based information visualisation schemes. An increase or decrease in uncertainty is influenced by any related evidence recovered; we define this evidence as 'influencing factors'. Different types of archaeological evidence were identified after discussions with several archaeologists. To understand the individual importance of each influencing factor on an interpretation, we analysed data derived from formal questionnaires distributed to a selected group of archaeologists equally divided between Roman and non-Roman specialists. They were asked questions ranging from the wider perception of uncertainty to more specific ones on the identified types of archaeological evidence. We describe the stages involved in designing the questions, the process of gathering data and feedback from archaeologists, and the results themselves. Results suggest that specific evidence types are considered more favourably than others.}
}

@inproceedings{VAST07:87-92:2007,
crossref = {VAST07-proc},
author = {Eva Zanyi and Yiorgos Chrysanthou and Tom Bashford-Rogers and Alan Chalmers },
title = {{High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus}},
pages = {87-92},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/087-092.pdf},
DOI = {10.2312/VAST/VAST07/087-092},
abstract = {High-fidelity computer reconstructions of cultural heritage sites attempt to create a faithful representation of the past physical environment. This includes modeling the scene to high precision, and accurately simulating the distribution of authentic light energy within the scene. This does not, however, ensure that the displayed image will have a high fidelity visual appearance due to the limited dynamic range of typical computer displays. Such displays only have a range of about two orders of magnitude between minimum and maximum luminance. A welldesigned cathode ray tube (CRT) monitor may do slightly better than this in a darkened room, but the maximum display luminance is only around 100 cd/m2, which does not even begin to approach natural daylight levels of approximately 105 cd/m2. Furthermore, their inability to display 'true black' means that standard displays also struggle to show low-light images accurately. In this paper we compare images of computer reconstructions of Byzantine art from Cyprus illuminated with simulated modern lighting and the candle light which was present in Byzantine times on both a traditional and a novel High Dynamic Range display.}
}

@inproceedings{VAST07:93-99:2007,
crossref = {VAST07-proc},
author = {Karina Rodriguez and David Morris and Craig Moore and David Arnold and John Glauert and Vince Jennings },
title = {{Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments}},
pages = {93-99},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/093-099.pdf},
DOI = {10.2312/VAST/VAST07/093-099},
abstract = {Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.}
}

@inproceedings{VAST07:101-108:2007,
crossref = {VAST07-proc},
author = {Krzysztof Walczak and Wojciech R. Wiza },
title = {{Designing Behaviour-rich Interactive Virtual Museum Exhibitions}},
pages = {101-108},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/101-108.pdf},
DOI = {10.2312/VAST/VAST07/101-108},
abstract = {In this paper a new method of modelling and dynamic composition of behaviour-rich interactive 3D virtual museum exhibitions is described. The method enables museum experts, without advanced knowledge in computer programming, to create 3D virtual exhibitions accessible both locally inside the museums and remotely over the Internet. The method uses a novel Beh-VR modelling approach, which is compatible with standards such as X3D and VRML. The method has been successfully applied in several museums. Examples of interactive 3D exhibitions are provided.}
}

@inproceedings{VAST07:109-116:2007,
crossref = {VAST07-proc},
author = {Jonathan Maim and Simon Haegler and Barbara Yersin and Pascal Mueller and Daniel Thalmann and Luc Van Gool },
title = {{Populating Ancient Pompeii with Crowds of Virtual Romans}},
pages = {109-116},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/109-116.pdf},
DOI = {10.2312/VAST/VAST07/109-116},
abstract = {Pompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous appearance and populated it with crowds of Virtual Romans. In this paper, we detail the process, based on archaeological data, to simulate ancient Pompeii life in real time. In a first step, an annotated city model is generated using procedural modelling. These annotations contain semantic data, such as land usage, building age, and window/door labels. In a second phase, the semantics are automatically interpreted to populate the scene and trigger special behaviors in the crowd, depending on the location of the characters. Finally, we describe the system pipeline, which allows for the simulation of thousands of Virtual Romans in real time.}
}

@inproceedings{VAST07:117-124:2007,
crossref = {VAST07-proc},
author = {Matteo Dellepiane and Marco Callieri and Mark Fondersmith and Paolo Cignoni and Roberto Scopigno },
title = {{Using 3D Scanning to Analyze a Proposal for the Attribution of a Bronze Horse to Leonardo da Vinci}},
pages = {117-124},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/117-124.pdf},
DOI = {10.2312/VAST/VAST07/117-124},
abstract = {In this paper we present how technologies developed in the context of 3D graphics (3D scanning and image-to- 3D-model mapping) have been used to evaluate in a metrically objective way the plausibility of an attribution hypothesis of a Renaissance artifact. The artifact considered is a small bronze horse (Archeological Museum, Florence, Italy), which was discovered to be very similar to a silverpoint drawing by Leonardo (Leonardo drawing #358, Windsor Royal Library, UK), thus originating an attribution hypothesis. A highly accurate digital replica of this small bronze statue was reconstructed by means of triangulation-based 3D scanning technology. Using image-to-3D-model mapping techniques the Leonardo?s drawing depicting a very similar horse has been aligned to the digital 3D model, reconstructing in a virtual manner the ideal vantage points which could have been used to sketch the drawings of the horse (in the hypothesis that Leonardo had drawn it by directly looking at the bronze). The same approach has been also tried with other Leonardo?s drawings depicting a similar subject, but none of those was sufficiently compatible in shape with the bronze horse to allow convergence of the image-to-3D mapping process. The approach proposed allows us to give some visually objective evidences about the shape similarity issue, which was the origin of this attribution attempt. At the same time, a purely technical evaluation does not close the attribution issue. Further archival research and expertise will be needed to solve and assess the issue of this disputed hypothesis.}
}

@inproceedings{VAST07:125-132:2007,
crossref = {VAST07-proc},
author = {Philippe Colantoni and Denis Pitzalis and Ruven Pillay and Genevieve Aitken },
title = {{GPU Spectral Viewer: Analysing Paintings from a Colorimetric Perspective}},
pages = {125-132},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/125-132.pdf},
DOI = {10.2312/VAST/VAST07/125-132},
abstract = {Over the last fifteen years, multipsectral imaging has gained in importance and interest, especially in the field of Cultural Heritage, art investigation and conservation. Extending the concept of scientific imagery such as colorimetric, infrared reflectography (IRR), ultraviolet (UV) and X-ray imaging applied to the study of paintings, multispectral imaging, coupled with high resolution and HDR (high dynamic range) has significantly improved the scope and accuracy of the non-invasive scientific analysis that is possible. In order to exploit and study such multispectral data, a special GPU-based application using a custom color management process has been developed. In this paper we will present its innovative capabilities in image processing and visualization which enhance the study of works of art.}
}

@inproceedings{VAST07:133-140:2007,
crossref = {VAST07-proc},
author = {Markus Diem and Martin Lettner and Robert Sablatnig },
title = {{Registration of Multi-Spectral Manuscript Images}},
pages = {133-140},
URL = {http://www.eg.org/EG/DL/WS/VAST/VAST07/133-140.pdf},
DOI = {10.2312/VAST/VAST07/133-140},
abstract = {Two medieval Slavonic manuscripts are recorded, investigated and analyzed by philologists in collaboration with computer scientists. The aim of the project is to develop algorithms that support the philologists by automatically deriving the description and restoration of the scripts. The parchment partially contains two scripts, where the first script was erased. In order to enhance the erased script, the manuscript pages are imaged in seven bands between 330 and 1000 nm. A registration, aligning the resultant images, is necessary so that further image processing algorithms can combine the information gained by the different spectral bands. Therefore, the images are coarsely aligned using rotationally invariant features and an affine transformation. Afterwards, the similarity of the different images is computed by means of the normalized cross correlation. Finally, the images are accurately mapped to each other by the local weighted mean transformation. The algorithms used for the registration and preliminary results are presented in this paper.}
}

@proceedings{VAST07-proc,
editor = {D. Arnold and F. Niccolucci and A. Chalmers},
title = {VAST07: The 8th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage},
year = {2007},
isbn = {978-3-905674-01-9},
issn = {1811-864X},
address = {Brighton, UK},
publisher = {Eurographics Association}
}
