A Survey on Gradient-Domain Rendering

Supplemental material


In this supplemental document, we provide the interactive comparisons for the results presented in the paper titled "A Survey on Gradient-Domain Rendering". The primal- and gradient-domain techniques included are:

The scenes are rendered for equal-time comparison. We first show interactive 4-way comparisons between our method and other methods. Each visual comparison includes: At the end of each result page, we show the convergence plot with the relative MSE and SSIM metric. SSIM metric is computed on tonemapped images. Click on the technique name to add or remove a curve inside the plot.

Scene Equal-time comparison Reference Comments
Sponza 5 min

In this scene, all the surfaces are diffuse which is ideal for gradient-domain techniques.

Bathroom 15 min

In this scene, light sampling strategies are inefficient due to the difficult visibility.

Bookshelf 15 min

In this scene, some regions with SDS paths are challenging for path-based methods, e.g., the objects behind the glass on the bookshelf. In contrast, density-based methods works well for such regions. However, some other region, e.g., the light pool is difficult to render with only density-based methods. In this scene, G-VCM provide performs the best.

Torus 5 min

This is one of the classic scenes for progressive photon mapping. In this scene, the torus in the glass cube is lit by many SDS paths. This results in poor performance for path-based methods.