In this supplemental document, we provide the interactive comparisons for the results presented in the paper titled "A Survey on Gradient-Domain Rendering". The primal- and gradient-domain techniques included are:
| Scene | Equal-time comparison | Reference | Comments |
|---|---|---|---|
| Sponza |
5 min |
|
In this scene, all the surfaces are diffuse which is ideal for gradient-domain techniques. |
| Bathroom |
15 min |
|
In this scene, light sampling strategies are inefficient due to the difficult visibility. |
| Bookshelf |
15 min |
|
In this scene, some regions with SDS paths are challenging for path-based methods, e.g., the objects behind the glass on the bookshelf. In contrast, density-based methods works well for such regions. However, some other region, e.g., the light pool is difficult to render with only density-based methods. In this scene, G-VCM provide performs the best. |
| Torus |
5 min |
|
This is one of the classic scenes for progressive photon mapping. In this scene, the torus in the glass cube is lit by many SDS paths. This results in poor performance for path-based methods. |