We achieved 34 fps with our distributed hybrid rendering approach on this scene at this angle. Light [0-2] Visibility.png -------------------------- These 3 images form a visualization of the visibility bitmap that encapsulates information for all three scene lights. For each pixel, its material colour is shown if the respective light is not obstructed from its world space position. Final Output.png ---------------- This image shows the final result of combining the visibility bitmap that contains ray-traced shadow information with Lambertian shading at the client. All Lights Visibility + Final Output.png ---------------------------------------- This image combines the visibility bitmap visualizations and final output in a single image for ease of comparison. Pixels where light(s) are not visible collectively form the shadow regions in the final output.