# for multi_walk_cycle_matching.webm
We used various walk cycles from Mixamo.
Although we are not allowed to republish raw animation data, the inputs should
be easily identifiable when searching for "walk".
For visualization we used the X Bot character model and rescaled the animations to the same number of frames.

For the non-bijective maps from cyclic DTW we use the maps sequentially, which leads to increasing jumps at singularities.
The maps were computed between adjacent pairs from animation 1 to 6, with their positions:
	4 5 6
	1 2 3


# for walk_animation.webm
The used sequences are
dataset-1_walk_active_001
dataset-1_walk_giant_001
from
https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset
