Global Illumination Cancellation for Complex Projection Environments In this video we present dynamic projection results within a spatially augmented reality system for two of the examples in our paper. All video sequences are presented at 2x speed. The original frame rates are included below. Note that these frame rates are for the entire multi-projector system and include desired appearance calculation and unoptimized asynchronous file transfer. The frame rate numbers in the paper are for the global illumination cancellation computation alone. Note that we calculate the optimal projection imagery for each frame independently. There is no attempt to preserve temporal coherence in the animation. Please refer to Figure 4 in the paper for the desired imagery. -------------------------------------------------------- Figure 4, first example, C-shaped, ~1300 triangles -------------------------------------------------------- Uncompensated: 1.6 fps The scene is generally washed out, and the colors appear uniform, yet pastel. Sheng et al. 2010: 1.2 fps The apparent color of the left flat wall changes from red to orange to yellow, which does not match the desired uniform orange appearance. Similarly, the apparent color of the right flat wall is somewhat magenta rather than red. Finally, the perception of the color of the floor (desired color: medium grey) is somewhat darker than intended. Our method: 0.8 fps The left flat wall is consistently yellow throughout the animation (the brightness does vary throughout the sequence as intended). The floor color more accurately matches the desired appearance. ------------------------------------------------------------ Figure 4, second example, blue curves, 1000 triangles ------------------------------------------------------------ Uncompensated: 2.0 fps The scene is generally washed out, and most surfaces appear light blue in color. Sheng et al. 2010: 1.4 fps The long wavy wall has a uniformly blue appearance throughout the animation, matching the desired appearance. However, the relative difference between the wavy wall and the floor, and the wavy wall and the white wall on the right is not as significant as it is in the desired appearance. Our method: 1.0 fps The relative difference in perception of color between the wavy blue wall and the white wall on the right is enhanced and more accurately matches the desired appearance. And similarly, the perception of the floor color (desired: medium grey) and the undulated wall is more accurate.