Display Windows

There are two display windows. The window on the left displays the rendered world as you change the viewing transformation matrix. For the tutorial, you can only move the eye point through orbiting the camera. As in the tutorial Camera Motion, orbiting occurs while you drag the mouse in this window with the left button pressed. There no other controls attached to this window.

The window in the top-right corner shows a static view of the geometry (car) along with the coordinate axes of the viewing coordinate system. The location and orientation of the axes change as you orbit the camera.