/**************************************************
* File: Selection.cpp
* Author: Dr. Dalton R. Hunkins
* Date: February 2009
*
* The Selection Class provides a very basic
* subwindow without any graphical content.
* The purpose of the window is for displaying
* the GLUI controls that are established in
* the main program.
**************************************************/
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include "Selection.h"
Selection::Selection() { }
void Selection::createSubWindow(int parentHandle,
int parentWidth, int parentHeight,
int cornerX, int cornerY,
int width, int height) {
windowHandle = glutCreateSubWindow(parentHandle,
cornerX*parentWidth/100, cornerY*parentHeight/100,
width*parentWidth/100, height*parentHeight/100);
Selection::cornerX = cornerX;
Selection::cornerY = cornerY;
Selection::width = width;
Selection::height = height;
}
void Selection::init(float clearColor[]) {
glClearColor(clearColor[0], clearColor[1], clearColor[2], 1.0);
}
void Selection::display() {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glutSwapBuffers();
}
int Selection::getWindowHandle() {
return windowHandle;
}
int Selection::getCornerX() { return cornerX;}
int Selection::getCornerY() { return cornerY;}
int Selection::getWidth() { return width; }
int Selection::getHeight() { return height; }