As noted in the function description for the disk, the disk is centered
at the origin and has a radius of 1. In creating this instance of the
disk, we reduce its radius to 0.1 by the call glScaled(0.1, 0.1, 1.0).
A translation is then applied and the center of the disk appears
at the point (0.5, 0.5), which is the center of the projection window.