#include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> void init() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, 1.0, 0.0, 1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glLineWidth(8.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); float cyan[] = {0.0, 1.0, 1.0}; float yellow[] = {1.0, 1.0, 0.0}; float green[] = {0.0, 1.0, 0.0}; glEnable(GL_LINE_STIPPLE); glLineStipple(3, (short) 0x30FC); glBegin(GL_LINES); glColor3fv(cyan); glVertex3d(0.05, 0.75, 0.0); glVertex3d(0.95, 0.75, 0.0); glEnd(); glLineStipple(3, (short) 0x03FF); glBegin(GL_LINES); glColor3fv(yellow); glVertex3d(0.05, 0.50, 0.0); glVertex3d(0.95, 0.50, 0.0); glEnd(); glLineStipple(3, (short) 0x1E3F); glBegin(GL_LINES); glColor3fv(green); glVertex3d(0.05, 0.25, 0.0); glVertex3d(0.95, 0.25, 0.0); glEnd(); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(500, 500); glutCreateWindow("Hello Line Loop World"); glutDisplayFunc(display); init(); glutMainLoop(); return 0; }