| 1.0.0 API documentation

Functions
rotate_vector.hpp File Reference

GLM_GTX_rotate_vector More...

Go to the source code of this file.

## Functions
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
| Build a rotation matrix from a normal and a up vector. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > | rotate (vec< 2, T, Q > const &v, T const &angle)
| Rotate a two dimensional vector. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
| Rotate a three dimensional vector around an axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > | rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
| Rotate a four dimensional vector around an axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | rotateX (vec< 3, T, Q > const &v, T const &angle)
| Rotate a three dimensional vector around the X axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > | rotateX (vec< 4, T, Q > const &v, T const &angle)
| Rotate a four dimensional vector around the X axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | rotateY (vec< 3, T, Q > const &v, T const &angle)
| Rotate a three dimensional vector around the Y axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > | rotateY (vec< 4, T, Q > const &v, T const &angle)
| Rotate a four dimensional vector around the Y axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | rotateZ (vec< 3, T, Q > const &v, T const &angle)
| Rotate a three dimensional vector around the Z axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > | rotateZ (vec< 4, T, Q > const &v, T const &angle)
| Rotate a four dimensional vector around the Z axis. More...
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > | slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
| Returns Spherical interpolation between two vectors. More...

## Detailed Description

GLM_GTX_rotate_vector

See also
  Core features (dependence)
  GLM_GTX_transform (dependence)

Definition in file rotate_vector.hpp.