Paper Title: Quaternion Fourier Transform for Character Motions About: Support code for Quaternion Fourier Transform Minimal working example of the Forward and Inverse "Discrete quaternion Fourier transform". one-dimensional implementation - with the quaternion exponential on the `LEFT' (i.e., two possible implementation for a 1D case - left and right). Note: this code is not optimised at all and is written for clarity not speed A self contained demo - simplified test code for the quaternion fourier transform. Doesn't require any external libraries/operators (e.g., vector/matrix/quaternion) so should be easy to disect, extend and optimise.