#define target for direct volume renderer app

add_executable(direct_volume_renderer_app 
               main.cpp 
               direct_volume_renderer_app.cpp direct_volume_renderer_app.h
			   direct_volume_renderer_app_key_callback.cpp
			  )

install(TARGETS direct_volume_renderer_app DESTINATION bin)


if(MSVC) #windows path
    target_link_libraries(direct_volume_renderer_app OpenGL32 glfw framework)
else(MSVC) #ubuntu path
	target_link_libraries(direct_volume_renderer_app GL glfw framework)
endif(MSVC)
