Information about the examples: 1. Comparison_videotextures-videosymms.avi: This video compares our method (Right) with Shodl's original method (Left). both video sequences were created from "original_CLOCK.avi". Artifacts, caused by changed lighting conditions, are visible in Shodl's method (Most visible on the side of the clock en in front of the clock, on the table). Any two frames in a video sequence resulting from our algorithm were already succeeding or preceding frames in the original sequence. Therefore all frame transitions remain smooth. 2. videosymms_PLANT_videoloop.avi + original_PLANT.avi: Plants move very symmetrically. by means of successive symmetric movements they always try to return to a rest state. To use the original method, often bad transitions would have to be taken, resulting in visible artifacts. 3. videosymms_CLOCK_videoloop.avi + original_CLOCK.avi: original_CLOCK.avi was used by Shodl to demonstrate his earlier approach to the creation of video textures. Our method can create a similar result, but contains no lighting artifacts. 4. videotexturesShodl_CLOCK_videoloop.avi + original_CLOCK.avi: to compare our result with the results of Shodl's method, we created the clock video texture using his original method. 5. videosymms_FLOWER_MOVED_videoloop.avi + original_FLOWER_MOVED.avi: Even when the camera moves during recording, our method is able to create a video texture. The original method would fail, as it becomes impossible to find good transitions. 6. videosymms_WASP_videoloop.avi + original_WASP.avi: 2 objects move independently from each other: the flower moves in the wind, the wasp crawls onto the flower. The combination of both movements still allows the creation of a nice video texture. Extra examples: videosymms_FLAME_videoloop.avi + original_FLAME.avi videosymms_FLOWER_videoloop.avi + original_FLOWER.avi videosymms_GRASS_videoloop.avi + original_GRASS.avi videosymms_PLANT2_videoloop.avi + original_PLANT2.avi videosymms_BEE_videoloop.avi + original_BEE.avi: