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    A Texture Synthesis Method for Liquid Animations

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    345-351.pdf (340.0Kb)
    Date
    2006
    Author
    Bargteil, Adam W.
    Sin, Funshing
    Michaels, Jonathan E.
    Goktekin, Tolga G.
    O'Brien, James F.
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    Abstract
    In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm synthesizes a new texture for every frame using an optimization procedure which attempts to match the surface texture to an input sample texture. By synthesizing a new texture for every frame, our method is able to overcome the discontinuities and distortions of an advected parameterization. We achieve temporal coherence by initializing the surface texture with color values advected from the surface at the previous frame and including these colors in the energy function used during optimization.
    BibTeX
    @inproceedings {10.2312:SCA:SCA06:345-351,
    booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
    editor = {Marie-Paule Cani and James O'Brien},
    title = {{A Texture Synthesis Method for Liquid Animations}},
    author = {Bargteil, Adam W. and Sin, Funshing and Michaels, Jonathan E. and Goktekin, Tolga G. and O'Brien, James F.},
    year = {2006},
    publisher = {The Eurographics Association},
    ISSN = {1727-5288},
    ISBN = {3-905673-34-7},
    DOI = {10.2312/SCA/SCA06/345-351}
    }
    URI
    http://dx.doi.org/10.2312/SCA/SCA06/345-351
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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