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dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorKeiser, Richarden_US
dc.contributor.authorNealen, Andrewen_US
dc.contributor.authorPauly, Marken_US
dc.contributor.authorGross, Markusen_US
dc.contributor.authorAlexa, Marcen_US
dc.contributor.editorR. Boulic and D. K. Paien_US
dc.date.accessioned2014-01-29T07:08:43Z
dc.date.available2014-01-29T07:08:43Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-14-2en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA04/141-151en_US
dc.description.abstractWe present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young s Modulus and Poisson s Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePoint Based Animation of Elastic, Plastic and Melting Objectsen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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