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    Point Based Animation of Elastic, Plastic and Melting Objects

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    Date
    2004
    Author
    Müller, Matthias ORCID
    Keiser, Richard
    Nealen, Andrew
    Pauly, Mark
    Gross, Markus
    Alexa, Marc ORCID
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    Abstract
    We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young s Modulus and Poisson s Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.
    BibTeX
    @inproceedings {10.2312:SCA:SCA04:141-151,
    booktitle = {Symposium on Computer Animation},
    editor = {R. Boulic and D. K. Pai},
    title = {{Point Based Animation of Elastic, Plastic and Melting Objects}},
    author = {Müller, Matthias and Keiser, Richard and Nealen, Andrew and Pauly, Mark and Gross, Markus and Alexa, Marc},
    year = {2004},
    publisher = {The Eurographics Association},
    ISSN = {1727-5288},
    ISBN = {3-905673-14-2},
    DOI = {10.2312/SCA/SCA04/141-151}
    }
    URI
    http://dx.doi.org/10.2312/SCA/SCA04/141-151
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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