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dc.contributor.authorErnst, I.en_US
dc.contributor.authorRüsseler, H.en_US
dc.contributor.authorSchulz, H.en_US
dc.contributor.authorWittig, 0.en_US
dc.contributor.editorS. N. Spenceren_US
dc.date.accessioned2014-02-06T15:01:26Z
dc.date.available2014-02-06T15:01:26Z
dc.date.issued1998en_US
dc.identifier.isbn0-89791-097-Xen_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH98/047-053en_US
dc.description.abstractIn this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting, but instead uses Gouraud interpolated triangles. The bump mapping effect is applied by blending the calculated per pixel bump map color onto the fragment s color. This allows realtime animated distant light-sources to react on the specified bump map. The paper further investigates a number of different variants of recently proposed bump engines. These variants range from lowend PC solution to highest quality high-end solutions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject1.3.3 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics processorsen_US
dc.subject1.3.3 [Computer Graphics] Picture/Image Generationen_US
dc.subjectViewing and Display algorithmsen_US
dc.subject1.3.7 [Computer Graphics]]Threeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjecttexture.en_US
dc.titleGouraud Bump Mappingen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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