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    • 29-Issue 7
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    Variance Soft Shadow Mapping

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    Date
    2010
    Author
    Yang, Baoguang
    Dong, Zhao
    Feng, Jieqing
    Seidel, Hans-Peter
    Kautz, Jan
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    Abstract
    We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS-based methods. Furthermore, we avoid incorrectly lit pixels commonly encountered in VSM-based methods by appropriately subdividing the filter kernel. We demonstrate that VSSM renders high-quality soft shadows efficiently (usually over 100 fps) for complex scene settings. Its speed is at least one order of magnitude faster than PCSS for large penumbra.
    BibTeX
    @article {10.1111:j.1467-8659.2010.01800.x,
    journal = {Computer Graphics Forum},
    title = {{Variance Soft Shadow Mapping}},
    author = {Yang, Baoguang and Dong, Zhao and Feng, Jieqing and Seidel, Hans-Peter and Kautz, Jan},
    year = {2010},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2010.01800.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2010.01800.x
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    • 29-Issue 7

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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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