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dc.contributor.authorKuriyama, Shigeruen_US
dc.contributor.authorTachibana, Keihachiroen_US
dc.date.accessioned2015-02-15T18:05:31Z
dc.date.available2015-02-15T18:05:31Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00140en_US
dc.description.abstractThis paper presents a method of generating polyhedral surfaces by using a diffusion system that calculates the positional and normal vectors on their vertices. The system generates smooth shapes that satisfy the minimum norm property, and can be extended to imitate the shape controls of curvature continuous surfaces with bias and tension parameters. The shape of a surface is determined by the stable state of nonlinear and local calculations between vertices, and is easily controlled by adding constraints on arbitrary vertices. Such bottom-up calculation of surfaces enhances flexibility in the interactive design of complicated free-form shapes.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titlePolyhedral Surface Modeling with a Diffusion Systemen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00140en_US
dc.identifier.pagesC39-C46en_US


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