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dc.contributor.authorWang, LiFengen_US
dc.contributor.authorBotta, Daviden_US
dc.contributor.authorEllefson, Chrisen_US
dc.contributor.authorFournier, Alainen_US
dc.date.accessioned2015-02-15T18:05:30Z
dc.date.available2015-02-15T18:05:30Z
dc.date.issued1997en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00174en_US
dc.description.abstractThe Yuan Ming Yuan, the Garden of Perfect Brightness, was the culmination of the art of Chinese Imperial gardens. Covering 350 hectares (875 acres) northwest of Beijing, it included 140 distinct sites, 2000 structures, thousands of pieces of furniture and precious objects, countless plants. It was almost totally destroyed in 1860 at the end of the second Opium War by English and French troops in one of the worst acts of cultural vandalism in recorded history.Rebuilding it has proven impossible, but now computer technology, based on 130 years of scholarly documentation makes it possible to build an accurate and detailed model, and will allow us to experience at least virtually the beauty and grandeur that was the Yuan Ming Yuan.This paper describes a project to build such a model, and details the main challenges and difficulties encountered. While commercially available graphics workstations and modelling software can take us most of the way in this task, they fall short with the modelling of natural phenomena such as plants, rocks and bodies of water. In addition the sheer size of the resulting database pushes rendering engines past their limits.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModelling the Garden of Perfect Brightnessen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00174en_US
dc.identifier.pagesC365-C369en_US


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