Now showing items 1-20 of 37

    • Animation of Reactive Gaseous Fluids through Chemical Kinetics 

      Ihm, Insung; Kang, Byungkwon; Cha, Deukhyun (The Eurographics Association, 2004)
      Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
    • Directable Photorealistic Liquids 

      Rasmussen, Nick; Enright, Doug; Nguyen, Duc; Marino, Sebastian; Sumner, Nigel; Geiger, Willi; Hoon, Samir; Fedkiw, Ron (The Eurographics Association, 2004)
      We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
    • Computing the Duration of Motion Transitions: An Empirical Approach 

      Wang, Jing; Bodenheimer, Bobby (The Eurographics Association, 2004)
      This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
    • Image-Based Tomographic Reconstruction of Flames 

      Ihrke, Ivo; Magnor, Marcus (The Eurographics Association, 2004)
      Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ...
    • Precomputing Avatar Behavior from Human Motion Data 

      Lee, Jehee; Lee, Kang Hoon (The Eurographics Association, 2004)
      Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation ...
    • Wavelet Compression of Parametrically Coherent Mesh Sequences 

      Guskov, Igor; Khodakovsky, Andrei (The Eurographics Association, 2004)
      We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top ...
    • Point Based Animation of Elastic, Plastic and Melting Objects 

      Müller, Matthias; Keiser, Richard; Nealen, Andrew; Pauly, Mark; Gross, Markus; Alexa, Marc (The Eurographics Association, 2004)
      We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are ...
    • Enriching a Motion Collection by Transplanting Limbs 

      Ikemoto, Leslie; Forsyth, David A. (The Eurographics Association, 2004)
      This paper describes a method that can significantly increase the size of a collection of motion observations by cutting limbs from one motion sequence and attaching them to another. Not all such transplants are successful, ...
    • Synchronization for dynamic blending of motions 

      Ménardais, Stéphane; Kulpa, Richard; Multon, Franck; Arnaldi, Bruno (The Eurographics Association, 2004)
      In this paper we present a new real-time synchronization algorithm. In dynamic environments, motions need to be continuously adapted to obtain realistic animations. We propose an advanced time warping algorithm to synchronize ...
    • Motion Map: Image-based Retrieval and Segmentation of Motion Data 

      Sakamoto, Yasuhiko; Kuriyama, Shigeru; Kaneko, Toyohisa (The Eurographics Association, 2004)
      Recent proliferation of motion capture systems enables motion data to be saved as an archive system, and the data are usually extracted by selecting an appropriate file by its name or annotation explaining the content of ...
    • Performance Timing for Keyframe Animation 

      Terra, Silvio C. L.; Metoyer, Ronald A. (The Eurographics Association, 2004)
      Keyframing is a standard technique for generating computer animation that typically requires artistic ability and a set of skills for the software package being used. We are interested in addressing the needs of the novice ...
    • Cartoon Textures 

      Juan, Christina de; Bodenheimer, Bobby (The Eurographics Association, 2004)
      In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are ...
    • Evaluating Motion Graphs for Character Navigation 

      Reitsma, Paul S. A.; Pollard, Nancy S. (The Eurographics Association, 2004)
      Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal. However, the quality of the results obtained from a motion graph may ...
    • Momentum-based Parameterization of Dynamic Character Motion 

      Abe, Yeuhi; Liu, C. Karen; Popovic, Zoran (The Eurographics Association, 2004)
      This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured motion so that it satisfies high-level user ...
    • Animation and Control of Breaking Waves 

      Mihalef, Viorel; Metaxas, Dimitris; Sussman, Mark (The Eurographics Association, 2004)
      Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our Slice ...
    • Example-Based Control of Human Motion 

      Hsu, Eugene; Gentry, Sommer; Popovic, Jovan (The Eurographics Association, 2004)
      In human motion control applications, the mapping between a control specification and an appropriate target motion often defies an explicit encoding.We present a method that allows such a mapping to be defined by example, ...
    • A Hybrid Algorithm for Modeling Ice Formation 

      Kim, Theodore; Henson, Michael; Lin, Ming C. (The Eurographics Association, 2004)
      We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field ...
    • Crowdbrush: Interactive Authoring of Real-time Crowd Scenes 

      Ulicny, Branislav; Ciechomski, Pablo de Heras; Thalmann, Daniel (The Eurographics Association, 2004)
      Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving ...
    • Interactive Motion Deformation with Prioritized Constraints 

      Callennec, Benoît Le; Boulic, Ronan (The Eurographics Association, 2004)
      In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargetting, adjusting a ...
    • System for Authoring Highly Interactive, Personality-Rich Interactive Characters 

      Loyall, A. Bryan; Reilly, W. Scott Neal; Bates, Joseph; Weyhrauch, Peter (The Eurographics Association, 2004)
      We describe an innovative system for authoring expressive, fully autonomous interactive characters. The focus of our work is creating a system to allow rich authoring that captures as much of the artistic intent of the ...