Now showing items 14-24 of 24

    • Low Viscosity Flow Simulations for Animation 

      Molemaker, Jeroen; Cohen, Jonathan M.; Patel, Sanjit; Noh, Jonyong (The Eurographics Association, 2008)
      We present a combination of techniques to simulate turbulent fluid flows in 3D. Flow in a complex domain is modeled using a regular rectilinear grid with a finite-difference solution to the incompressible Navier-Stokes ...
    • Meshless Modeling of Deformable Shapes and their Motion 

      Adams, Bart; Ovsjanikov, Maks; Wand, Michael; Seidel, Hans-Peter; Guibas, Leonidas J. (The Eurographics Association, 2008)
      We present a new framework for interactive shape deformation modeling and key frame interpolation based on a meshless finite element formulation. Starting from a coarse nodal sampling of an object's volume, we formulate ...
    • Motion-Motif Graphs 

      Beaudoin, Philippe; Coros, Stelian; Panne, Michiel van de; Poulin, Pierre (The Eurographics Association, 2008)
      We present a technique to automatically distill a motion-motif graph from an arbitrary collection of motion capture data. Motion motifs represent clusters of similar motions and together with their encompassing motion graph ...
    • Perceptually Guided Expressive Facial Animation 

      Deng, Zhigang; Ma, Xiaohan (The Eurographics Association, 2008)
      Most of current facial animation approaches largely focus on the accuracy or efficiency of their algorithms, or how to optimally utilize pre-collected facial motion data. However, human perception, the ultimate measuring ...
    • Pose-Space Animation and Transfer of Facial Details 

      Bickel, Bernd; Lang, Manuel; Botsch, Mario; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2008)
      This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
    • Puppet Master: Designing Reactive Character Behavior by Demonstration 

      Young, James E.; Igarashi, Takeo; Sharlin, Ehud (The Eurographics Association, 2008)
      Puppet Master is a system that enables designers to rapidly create interactive and autonomous animated character behaviors that react to a main character controlled by an end-user. The behavior is designed by demonstration, ...
    • Real-Time Planning for Parameterized Human Motion 

      Lo, Wan-Yen; Zwicker, Matthias (The Eurographics Association, 2008)
      We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate ...
    • Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing 

      Coleman, Patrick; Bibliowicz, Jacobo; Singh, Karan; Gleicher, Michael (The Eurographics Association, 2008)
      We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
    • Synthesis of Interactive Hand Manipulation 

      Liu, C. Karen (The Eurographics Association, 2008)
      We present an interactive physics-based motion synthesis technique for creating hand manipulation across a wide variety of tasks, objects, user interventions, and stylistic preferences. Given an object being manipulated, ...
    • Two-way Coupling of Rigid and Deformable Bodies 

      Shinar, Tamar; Schroeder, Craig; Fedkiw, Ronald (The Eurographics Association, 2008)
      We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achieved with both a unified time integration scheme as well as individual two-way coupled algorithms at each point of that ...
    • Visual Simulation of Shockwaves 

      Sewall, Jason; Galoppo, Nico; Tsankov, Georgi; Lin, Ming (The Eurographics Association, 2008)
      We present an efficient method for visual simulations of shock phenomena in compressible, inviscid fluids. Our algorithm is derived from one class of the finite volume method especially designed for capturing shock ...