Recent Submissions

  • A Dynamic Noise Primitive for Coherent Stylization 

    Benard, P.; Lagae, A.; Vangorp, P.; Lefebvre, S.; Drettakis, G.; Thollot, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any such solution is a ...
  • Invisible Seams 

    Ray, Nicolas; Nivoliers, Vincent; Lefebvre, Sylvain; Levy, Bruno (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous value field everywhere on the surface, ...
  • Grammar-based Encoding of Facades 

    Haegler, Simon; Wonka, Peter; Arisona, Stefan Mueller; Van Gool, Luc; Mueller, Pascal (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. ...
  • A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination 

    Nguyen, Chuong H.; Kyung, Min-Ho; Lee, Joo-Haeng; Nam, Seung-Woo (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal ...
  • Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation 

    Sitthi-Amorn, Pitchaya; Romeiro, Fabiano; Zickler, Todd; Lawrence, Jason (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which ...
  • BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 

    Kerr, William B.; Pellacini, Fabio; Denning, Jonathan D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In computer cinematography, artists routinely use non-physical lighting models to achieve desired appearances. This paper presents BendyLights, a non-physical lighting model where light travels nonlinearly along splines, ...
  • Visibility Editing For All-Frequency Shadow Design 

    Obert, Juraj; Pellacini, Fabio; Pattanaik, Sumanta (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providing intuitive controls to edit the former. ...
  • Semi-Stochastic Tilings for Example-Based Texture Synthesis 

    Schloemer, Thomas; Deussen, Oliver (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of example-based textures. In particular, we propose two new tiling approaches: (1) to replace stochastic tilings with ...
  • Patch-based Texture Interpolation 

    Ruiters, Roland; Schnabel, Ruwen; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper, we present a novel exemplar-based technique for the interpolation between two textures that combines patch-based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, ...
  • An Image-Based Approach for Stochastic Volumetric and Procedural Details 

    Gilet, G.; Dischler, J-M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Noisy volumetric details like clouds, grounds, plaster, bark, roughcast, etc. are frequently encountered in nature and bring an important contribution to the realism of outdoor scenes. We introduce a new interactive approach, ...
  • On Floating-Point Normal Vectors 

    Meyer, Quirin; Suessmuth, Jochen; Sussner, Gerd; Stamminger, Marc; Greiner, Guenther (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating-point normal vectors. Based on this analysis, we show that, in theory, the discretization ...
  • A New Ward BRDF Model with Bounded Albedo 

    Geisler-Moroder, David; Duer, Arne (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Due to its realistic appearance, computational convenience, and efficient Monte Carlo sampling, Ward s anisotropic BRDF is widely used in computer graphics for modeling specular reflection. Incorporating the criticism that ...
  • A Layered Particle-Based Fluid Model for Real-Time Rendering of Water 

    Bagar, Florian; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a physically based real-time water simulation and rendering method that brings volumetric foam to the real-time domain, significantly increasing the realism of dynamic fluids. We do this by combining a particle-based ...
  • On the Effective Dimension of Light Transport 

    Lessig, Christian; Fiume, Eugene (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Light transport is often characterized within a high-dimensional space although practitioners have long known that it commonly behaves as a much lower-dimensional phenomenon. We study the effective dimension of light ...
  • Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics 

    Cao, Chen; Ren, Zhong; Guo, Baining; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the ray equation of geometric optics to compute ...
  • Spectralization: Reconstructing spectra from sparse data 

    Rump, Martin; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Traditional RGB reflectance and light data suffers from the problem of metamerism and is not suitable for rendering purposes where exact color reproduction under many different lighting conditions is needed. Nowadays many ...
  • A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions 

    Pegoraro, Vincent; Schott, Mathias; Parker, Steven G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challenging in spite of its broad range of applications. ...
  • Compressive estimation for signal integration in rendering 

    Sen, Pradeep; Darabi, Soheil (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    In rendering applications, we are often faced with the problem of computing the integral of an unknown function. Typical approaches used to estimate these integrals are often based on Monte Carlo methods that slowly converge ...
  • Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering 

    Huang, Fu-Chung; Ramamoorthi, Ravi (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Precomputation-based methods have enabled real-time rendering with natural illumination, all-frequency shadows, and global illumination. However, a major bottleneck is the precomputation time, that can take hours to days. ...
  • Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes 

    Yao, Chunhui; Wang, Bin; Chan, Bin; Yong, Junhai; Paul, Jean-Claude (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Image space photon mapping has the advantage of simple implementation on GPU without pre-computation of complex acceleration structures. However, existing approaches use only a single image for tracing caustic photons, so ...

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