Now showing items 12-15 of 15

    • Simple Models of the Impact of Overlap in Bucket Rendering 

      Chen, Milton; Stall, Gordon; Igehy, Homan; Proudfoot, Kekoa; Hanrahan, Pat (The Eurographics Association, 1998)
      Bucket rendering is a technique in which the framebuffer is subdivided into coherent regions that are rendered independently. The primary benelits of this technique are the decrease in the size of the working set of ...
    • Texture Tile Visibility Determination For Dynamic Texture Loading 

      Goss, Michael E.; Yuasa, Kei (The Eurographics Association, 1998)
      Three-dimensional scenes have become an important form of content deliverable through the Internet. Standard formats such as Virtual Reality Modeling Language (VRML) make it possible to dynamically download complex scenes ...
    • Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC Platform 

      Kirk, David B. (The Eurographics Association, 1998)
      In the late 1990 s, graphics hardware is experiencing a dramatic board-to-chip integration reminiscent to the minicomputer-to-microprocessor revolution of the 1980 s. Today, mass-market PCs are beginning to match the 3D ...
    • View-independent Environment Maps 

      Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
      Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...