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Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We present Voice2Face: a Deep Learning model that generates face and tongue animations directly from recorded speech. Our approach consists of two steps: a conditional Variational Autoencoder generates mesh animations from ...
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating ...
Monocular Facial Performance Capture Via Deep Expression Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Facial performance capture is the process of automatically animating a digital face according to a captured performance of an actor. Recent developments in this area have focused on high-quality results using expensive ...
Pose Representations for Deep Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Data-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full ...
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...