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    • Stenciled Volumetric Ambient Occlusion 

      Brüll, Felix; Kern, René; Grosch, Thorsten (The Eurographics Association, 2022)
      Screen-space Ambient Occlusion (AO) is commonly used in games to calculate the exposure of each pixel to ambient lighting with the help of a depth buffer. Due to its screen-space nature, it suffers from several artifacts ...