Recent Submissions

  • EUROGRAPHICS 2021: Tutorials Frontmatter 

    O'Sullivan, Carol; Schmalstieg, Dieter (Eurographics Association, 2021)
  • Visualization and Graphics in Mixed Reality 

    Kalkofen, Denis; Mori, Shohei; Tatzgern, Markus (The Eurographics Association, 2021)
    This tutorial will present the challenges and unique aspects of mixed reality visualization applications such as organization of data for visualization, real-world data sources for visualization, real time photo-realistic ...
  • CUDA and Applications to Task-based Programming 

    Kenzel, Michael; Kerbl, Bernhard; Winter, Martin; Steinberger, Markus (The Eurographics Association, 2021)
    Since its inception, the CUDA programming model has been continuously evolving. Because the CUDA toolkit aims to consistently expose cutting-edge capabilities for general-purpose compute jobs to its users, the added features ...
  • Volumetric Video - Acquisition, Compression, Interaction and Perception 

    Zell, Eduard; Castan, Fabien; Gasparini, Simone; Hilsmann, Anna; Kazhdan, Misha; Tagliasacchi, Andrea; Zarpalas, Dimitris; Zioulis, Nick (The Eurographics Association, 2021)
    Volumetric video, free-viewpoint video or 4D reconstruction refer to the process of reconstructing 3D content over time using a multi-view setup. This method is constantly gaining popularity both in research and industry. ...
  • Inverse Computational Spectral Geometry 

    Rodolà, Emanuele; Melzi, Simone; Cosmo, Luca; Bronstein, Michael; Ovsjanikov, Maks (The Eurographics Association, 2021)
    In the last decades, geometry processing has attracted a growing interest thanks to the wide availability of new devices and software that make 3D digital data available and manipulable to everyone. Typical issues that are ...
  • EUROGRAPHICS 2021: CGF 40-2 STARs Frontmatter 

    Bühler, Katja; Rushmeier, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2021)
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  • EUROGRAPHICS 2021: Education Papers Frontmatter 

    Sousa Santos, Beatriz; Domik, Gitta (Eurographics Association, 2021)
  • EUROGRAPHICS 2021: Posters Frontmatter 

    Bittner, Jirí; Waldner, Manuela (Eurographics Association, 2021)
  • EUROGRAPHICS 2021: Short Papers Frontmatter 

    Theisel, Holger; Wimmer, Michael (Eurographics Association, 2021)
  • Fast and Robust Registration and Calibration of Depth-Only Sensors 

    Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
    The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
  • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

    Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
    Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
  • Tetrahedral Interpolation on Regular Grids 

    Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
    This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...
  • An Unbiased Hybrid Rendering Approach to Path Guiding 

    Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
    When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
  • To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields 

    Anjos, Rafael Kuffner dos; Lopes, Daniel S. (The Eurographics Association, 2021)
    Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
  • Color Reproduction Framework for Inkjet FDM 3D Printers 

    Silapasuphakornwong, Piyarat; Punpongsanon, Parinya; Panichkriangkrai, Chulapong; Sueeprasan, Suchitra; Uehira, Kazutake (The Eurographics Association, 2021)
    Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ...
  • Generative Landmarks 

    Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
    We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
  • Illumination-driven Light Probe Placement 

    Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
    We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
  • Rendering 2D Vector Graphics on Mobile GPU Devices 

    Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
    Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
  • Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course 

    Kucher, Kostiantyn; Martins, Rafael M.; Kerren, Andreas (The Eurographics Association, 2021)
    Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
  • Marching Cubes for Teaching GLSL Programming 

    Ilinkin, Ivaylo (The Eurographics Association, 2021)
    This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...

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