Now showing items 1-4 of 4

    • Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network 

      Chentanez, Nuttapong; Macklin, Miles; Müller, Matthias; Jeschke, Stefan; Kim, Tae-Yong (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a triangle mesh based convolutional neural network. The proposed network structure can be used for problems where input and/or output are defined on a manifold triangle mesh with or without boundary. We ...
    • Detailed Rigid Body Simulation with Extended Position Based Dynamics 

      Müller, Matthias; Macklin, Miles; Chentanez, Nuttapong; Jeschke, Stefan; Kim, Tae-Yong (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints ...
    • Making Procedural Water Waves Boundary-aware 

      Jeschke, Stefan; Hafner, Christian; Chentanez, Nuttapong; Macklin, Miles; Müller-Fischer, Matthias; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a ...
    • Primal/Dual Descent Methods for Dynamics 

      Macklin, Miles; Erleben, Kenny; Müller, Matthias; Chentanez, Nuttapong; Jeschke, Stefan; Kim, Tae-Yong (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We examine the relationship between primal, or force-based, and dual, or constraint-based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved popular for deformable simulation, however ...