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    • Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm 

      Gruber, Aurel; Fratarcangeli, Marco; Zoss, Gaspard; Cattaneo, Roman; Beeler, Thabo; Gross, Markus; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...