Now showing items 1-20 of 25

    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Adversarial Generation of Continuous Implicit Shape Representations 

      Kleineberg, Marian; Fey, Matthias; Weichert, Frank (The Eurographics Association, 2020)
      This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface ...
    • Compression and Real-Time Rendering of Inward Looking Spherical Light Fields 

      Hajisharif, Saghi; Miandji, Ehsan; Baravadish, Gabriel; Larsson, Per; Unger, Jonas (The Eurographics Association, 2020)
      Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment ...
    • Conservative Ray Batching using Geometry Proxies 

      Molenaar, Mathijs; Eisemann, Elmar (The Eurographics Association, 2020)
      We present a method for improving batched ray traversal as was presented by Pharr et al. [PKGH97]. We propose to use conservative proxy geometry to more accurately determine whether a ray has a possibility of hitting any ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils 

      Akita, Kenta; Morimoto, Yuki; Tsuruno, Reiji (The Eurographics Association, 2020)
      Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ...
    • EUROGRAPHICS 2020: Short Papers Frontmatter 

      Wilkie, Alexander; Banterle, Francesco (Eurographics Association, 2020)
    • First Order Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2020)
      This paper investigates a first order generalization of signed distance fields. We show that we can improve accuracy and storage efficiency by incorporating the spatial derivatives of the signed distance function into the ...
    • Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks 

      Biland, Simon; Azevedo, Vinicius C.; Kim, Byungsoo; Solenthaler, Barbara (The Eurographics Association, 2020)
      Convolutional neural networks were recently employed to fully reconstruct fluid simulation data from a set of reduced parameters. However, since (de-)convolutions traditionally trained with supervised l1-loss functions do ...
    • Interactive Assembly and Animation of 3D Digital Garments 

      Nylén, Oskar; Pall, Pontus; Ishiwaka, Yuko; Suda, Kazuto; Fratarcangeli, Marco (The Eurographics Association, 2020)
      We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and ...
    • Interactive Flat Coloring of Minimalist Neat Sketches 

      Parakkat, Amal Dev; Madipally, Prudhviraj; Gowtham, Hari Hara; Cani, Marie-Paule (The Eurographics Association, 2020)
      We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
    • Learning Body Shape and Pose from Dense Correspondences 

      Yoshiyasu, Yusuke; Gamez, Lucas (The Eurographics Association, 2020)
      In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D supervisions (body shape and pose) which are in practice difficult to obtain. The idea is to ...
    • MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds 

      Vidal, Vincent; Lombardi, Eric; Tola, Martial; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association, 2020)
      In this paper, we present MEPP2, an open-source C++ software development kit (SDK) for processing and visualizing 3D surface meshes and point clouds. It provides both an application programming interface (API) for creating ...
    • Multisample Anti-aliasing in Deferred Rendering 

      Fridvalszky, András; Tóth, Balázs (The Eurographics Association, 2020)
      We propose a novel method for multisample anti-aliasing in deferred shading. Our technique successfully reduces memory and bandwidth usage. The new model uses per-pixel linked lists to store the samples. We also introduce ...
    • Neural Smoke Stylization with Color Transfer 

      Christen, Fabienne; Kim, Byungsoo; Azevedo, Vinicius C.; Solenthaler, Barbara (The Eurographics Association, 2020)
      Artistically controlling fluid simulations requires a large amount of manual work by an artist. The recently presented transportbased neural style transfer approach simplifies workflows as it transfers the style of arbitrary ...
    • On Learning the Best Local Balancing Strategy 

      Murray, David; Benzait, Sofiane; Pacanowski, Romain; Granier, Xavier (The Eurographics Association, 2020)
      Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but ...
    • Organic Narrative Charts 

      Bolte, Fabian; Bruckner, Stefan (The Eurographics Association, 2020)
      Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ...
    • Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition 

      Nicolet, Baptiste; Ecormier-Nocca, Pierre; Memari, Pooran; Cani, Marie-Paule (The Eurographics Association, 2020)
      Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ...
    • Photon Mapping Superluminal Particles 

      Waldemarson, Gustaf; Doggett, Michael (The Eurographics Association, 2020)
      One type of light source that remains largely unexplored in the field of light transport rendering is the light generated by superluminal particles, a phenomenon more commonly known as Cherenkov radiation [Cˇ37]. By ...
    • A Practical Male Hair Aging Model 

      Volkmann, Diego V.; Walter, Marcelo (The Eurographics Association, 2020)
      The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. ...