Now showing items 21-40 of 45

    • Informative Descriptor Preservation via Commutativity for Shape Matching 

      Nogneng, Dorian; Ovsjanikov, Maks (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We consider the problem of non-rigid shape matching, and specifically the functional maps framework that was recently proposed to find correspondences between shapes. A key step in this framework is to formulate descriptor ...
    • Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media 

      Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a new technique called Multiple Vertex Next Event Estimation, which outperforms current direct lighting techniques in forward scattering, optically dense media with the Henyey-Greenstein phase function. Instead ...
    • A Subjective Evaluation of Texture Synthesis Methods 

      Kolár, Martin; Debattista, Kurt; Chalmers, Alan (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents the results of a user study which quantifies the relative and absolute quality of example-based texture synthesis algorithms. In order to allow such evaluation, a list of texture properties is compiled, ...
    • General Point Sampling with Adaptive Density and Correlations 

      Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
    • Zooming on all Actors: Automatic Focus+Context Split Screen Video Generation 

      Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Recordings of stage performances are easy to capture with a high-resolution camera, but are difficult to watch because the actors' faces are too small. We present an approach to automatically create a split screen video ...
    • Real-Time Multi-View Facial Capture with Synthetic Training 

      Klaudiny, Martin; McDonagh, Steven; Bradley, Derek; Beeler, Thabo; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera ...
    • Decoupled Opacity Optimization for Points, Lines and Surfaces 

      Günther, Tobias; Theisel, Holger; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Displaying geometry in flow visualization is often accompanied by occlusion problems, making it difficult to perceive information that is relevant in the respective application. In a recent technique, named opacity ...
    • Geometric Stiffness for Real-time Constrained Multibody Dynamics 

      Andrews, Sheldon; Teichmann, Marek; Kry, Paul G. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation ...
    • Gradient-Domain Photon Density Estimation 

      Hua, Binh-Son; Gruson, Adrien; Nowrouzezahrai, Derek; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The most common solutions to the light transport problem rely on either Monte Carlo (MC) integration or density estimation methods, such as uni- & bi-directional path tracing or photon mapping. Recent gradient-domain ...
    • DeepGarment: 3D Garment Shape Estimation from a Single Image 

      Danerek, Radek; Dibra, Endri; Öztireli, A. Cengiz; Ziegler, Remo; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      3D garment capture is an important component for various applications such as free-view point video, virtual avatars, online shopping, and virtual cloth fitting. Due to the complexity of the deformations, capturing 3D ...
    • Multi-View Stereo on Consistent Face Topology 

      Fyffe, Graham; Nagano, Koki; Huynh, Loc; Saito, Shunsuke; Busch, Jay; Jones, Andrew; Li, Hao; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, ...
    • Analysis and Controlled Synthesis of Inhomogeneous Textures 

      Zhou, Yang; Shi, Huajie; Lischinski, Dani; Gong, Minglun; Kopf, Johannes; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Many interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include ...
    • Enriching Facial Blendshape Rigs with Physical Simulation 

      Kozlov, Yeara; Bradley, Derek; Bächer, Moritz; Thomaszewski, Bernhard; Beeler, Thabo; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face ...
    • Hybrid Mesh-volume LoDs for All-scale Pre-filtering of Complex 3D Assets 

      Loubet, Guillaume; Neyret, Fabrice (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We address the problem of constructing appearance-preserving level of details (LoDs) of complex 3D models such as trees. We propose a hybrid method that combines the strengths of mesh and volume representations. Our main ...
    • Parallel BVH Construction using Progressive Hierarchical Refinement 

      Hendrich, Jakub; Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel algorithm for construction of bounding volume hierarchies (BVHs) for multi-core CPU architectures. The algorithm constructs the BVH by a divisive top-down approach using a progressively refined cut of ...
    • Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion 

      Herholz, Philipp; Haase, Felix; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define Voronoi cells and centroids based on heat diffusion. These heat cells and heat centroids coincide with the common definitions in Euclidean spaces. On curved surfaces they compare favorably with definitions based ...
    • Performance-Based Biped Control using a Consumer Depth Camera 

      Lee, Yoonsang; Kwon, Taesoo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target ...
    • Learning Detail Transfer based on Geometric Features 

      Berkiten, Sema; Halber, Maciej; Solomon, Justin; Ma, Chongyang; Li, Hao; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The visual richness of computer graphics applications is frequently limited by the difficulty of obtaining high-quality, detailed 3D models. This paper proposes a method for realistically transferring details (specifically, ...
    • Consistent Video Filtering for Camera Arrays 

      Bonneel, Nicolas; Tompkin, James; Sun, Deqing; Wang, Oliver; Sunkavalli, Kalyan; Paris, Sylvain; Pfister, Hanspeter (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Visual formats have advanced beyond single-view images and videos: 3D movies are commonplace, researchers have developed multi-view navigation systems, and VR is helping to push light field cameras to mass market. However, ...
    • Gradient-based Steering for Vision-based Crowd Simulation Algorithms 

      Dutra, Teofilo B.; Marques, Ricardo; Cavalcante-Neto, Joaquim Bento; Vidal, Creto A.; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic simulation of the way humans navigate according to their ...