Now showing items 1-20 of 31

    • Texture Compression using Wavelet Decomposition 

      Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper we introduce a new fixed-rate texture compression scheme based on the energy compaction properties of a modified Haar transform. The coefficients of this transform are quantized and stored using standard block ...
    • Registration Based Non-uniform Motion Deblurring 

      Cho, Sunghyun; Cho, Hojin; Tai, Yu-Wing; Lee, Seungyong (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      This paper proposes an algorithm which uses image registration to estimate a non-uniform motion blur point spread function (PSF) caused by camera shake. Our study is based on a motion blur model which models blur effects ...
    • Two-Finger Gestures for 6DOF Manipulation of 3D Objects 

      Liu, Jingbo; Au, Oscar Kin-Chung; Fu, Hongbo; Tai, Chiew-Lan (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Multitouch input devices afford effective solutions for 6DOF (six Degrees of Freedom) manipulation of 3D objects. Mainly focusing on large-size multitouch screens, existing solutions typically require at least three fingers ...
    • Multi-scale Assemblage for Procedural Texturing 

      Gilet, Guillaume; Dischler, Jean-Michel; Ghazanfarpour, Djamchid (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      A procedural pattern generation process, called multi-scale ''assemblage'' is introduced. An assemblage is defined as a multi-scale composition of ''multi-variate'' statistical figures, that can be kernel functions for ...
    • SD Models: Super-Deformed Character Models 

      Shen, Liang-Tsen; Luo, Sheng-Jie; Huang, Chun-Kai; Chen, Bing-Yu (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Super-deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, ...
    • A Global Parity Measure for Incomplete Point Cloud Data 

      Seversky, Lee M.; Yin, Lijun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Shapes with complex geometric and topological features such as tunnels, neighboring sheets, and cavities are susceptible to undersampling and continue to challenge existing reconstruction techniques. In this work we introduce ...
    • GPU Shape Grammars 

      Marvie, Jean-Eudes; Buron, Cyprien; Gautron, Pascal; Hirtzlin, Patrice; Sourimant, Gaël (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models ...
    • Scalable Programmable Motion Effects on GPUs 

      Huang, Xuezhen; Hou, Qiming; Ren, Zhong; Zhou, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present an efficient and scalable system that enables programmable motion effects on GPUs. Our system is based on the framework proposed by Schmid et al. [SSBG10] that extends the concept of a surface shader to that of ...
    • Improving Photo Composition Elegantly: Considering Image Similarity During Composition 

      Guo, Yanwen; Liu, Ming; Gu, Tingting; Wang, Wenping (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Optimization of images with bad compositions has attracted increasing attention in recent years. Previous methods however seldomly consider image similarity when improving composition aesthetics. This may lead to significant ...
    • Semi-supervised Mesh Segmentation and Labeling 

      Lv, Jiajun; Chen, Xinlei; Huang, Jin; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Recently, approaches have been put forward that focus on the recognition of mesh semantic meanings. These methods usually need prior knowledge learned from training dataset, but when the size of the training dataset is ...
    • Accurate Translucent Material Rendering under Spherical Gaussian Lights 

      Yan, Ling-Qi; Zhou, Yahan; Xu, Kun; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper we present a new algorithm for accurate rendering of translucent materials under Spherical Gaussian (SG) lights. Our algorithm builds upon the quantized-diffusion BSSRDF model recently introduced in [dI11]. ...
    • Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes 

      Yang, Wenwu; Feng, Jieqing; Wang, Xun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      This paper presents a method that generates natural and intuitive deformations via direct manipulation and smooth interpolation for multi-element 2D shapes. Observing that the structural relationships between different ...
    • Analytic Curve Skeletons for 3D Surface Modeling and Processing 

      Thiery, Jean-Marc; Buchholz, Bert; Tierny, Julien; Boubekeur, Tamy (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a new curve skeleton model designed for surface modeling and processing. This skeleton is defined as the geometrical integration of a piecewise harmonic parameterization defined over a disk-cylinder surface ...
    • Scale Normalization for Isometric Shape Matching 

      Sahillioglu, Yusuf; Yemez, Yucel (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We address the scale problem inherent to isometric shape correspondence in a combinatorial matching framework. We consider a particular setting of the general correspondence problem where one of the two shapes to be matched ...
    • Digital Camouflage Images Using Two-scale Decomposition 

      Du, Hui; Jin, Xiaogang; Mao, Xiaoyang (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present an alternative approach to create digital camouflage images which follows human's perception intuition and complies with the physical creation procedure of artists. Our method is based on a two-scale decomposition ...
    • Video Panorama for 2D to 3D Conversion 

      Ribera, Roger Blanco i; Choi, Sungwoo; Kim, Younghui; Lee, JungJin; Noh, Junyong (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Accurate depth estimation is a challenging, yet essential step in the conversion of a 2D image sequence to a 3D stereo sequence. We present a novel approach to construct a temporally coherent depth map for each image in a ...
    • Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM 

      Yang, Lipeng; Li, Shuai; Hao, Aimin; Qin, Hong (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper, we present a novel method to couple Smoothed Particle Hydrodynamics (SPH) and nonlinear FEM to animate the interaction of fluids and deformable solids in real time. To accurately model the coupling, we ...
    • Retrieval and Visualization of Human Motion Data via Stick Figures 

      Choi, Myung Geol; Yang, Kyungyong; Igarashi, Takeo; Mitani, Jun; Lee, Jehee (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We propose 2D stick figures as a unified medium for visualizing and searching for human motion data. The stick figures can express a wide range or human motion, and they are easy to be drawn by people without any professional ...
    • Wake Synthesis For Shallow Water Equation 

      Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
    • Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation 

      Reinert, Bernhard; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic ...