Section 1 - Interpreting our Past
The Mayan city of Calakmul - Interactive Showcases
Rocio Ruiz-Rodarte
Korean Traditional Architectures Simulations
Jongwook Lee, Jihyung Lee, Jae Woo Kim, Kyung-Kyu Kang and Man Hee Lee
Interactive 3D Application for the multimedia valorization of the restoration process of the Fountain of the Lions of the Alhambra based on 3D laser scanner registration
Pedro Cano, Manuel Garcìa, Juan Carlos Torres, Francisco Lamolda, Silvia Perez
Section 2 - Preserving and Disseminating Heritage in Danger
Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures
Nikos Grammalidis and Kosmas Dimitropoulos
Serbia 1914
Jana Rodic and Marko Todorovic
The Wall of Knowledge
Fathi Saleh, Mohammad Nabil and Nessma Sameer
Section 3 - Finding the Way into the Past
Interactive Showcase and Museum Guide System using Bluetooth Low Energy Beacons
Davide Pantile, Matteo Ventrella and Antonio Mazzeo
meSch: Implementing the Internet of Things for Cultural Heritage
Daniela Petrelli, Mark T. Marshall, Elena Not, Massimo Zancanaro, Dario Cavada, Adriano Venturini, Thomas Kubitza and Martin Risseeuw
Section 4 - Acquiring and Reproducing Heritage
A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015
Ashley Richter, Mike Hess and Vid Petrovic
CultLab3D - Fast and Economic 3D Mass-Digitization
Pedro Santos, Martin Ritz, Reimar Tausch, Hendrik Schmedt, Rafael Monroy Rodriguez, Constanze Fuhrmann, Matevz Domajnko, Martin Knuth and Dieter Fellner
Virtex
Daniel Pletinckx
ARIS - A Robotic Approach to Digitization of Indoor and Underground Cultural Heritage Sites
Daniele Calisi, Francesca Giannone, Claudia Ventura, Paolo Salonia, Fabio Cottefoglie and Vittorio Amos Ziparo
Section 5 - Experiencing the Past
Tiber Valley Virtual Museum
Eva Pietroni, Massimiliano Forlani, Claudio Rufa, Daniele Ferdani, Augusto Palombini, Alfonsina Pagano
AiRome
Bruno Fanini and Enzo D'Annibale
DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum
Claudio Rufa, Massimiliano Forlani, Eva Pietroni, Francesco Antinucci and Leonardo Rescic
Papermint (A Minty Toons World)
Lev Ledit, Martin Porocnik, Claudia Kogler, Barbara Lippe and Magdalena Novak
Etruscan Virtual Experience
Antonella Guidazzoli, Maria Chiara Liguori, Daniele De Luca, Silvano Imboden, Giovanni Bellavia, Luigi Verri, Alessandro Rivalta and Simona Caraceni
Section 6 - Immersion in the Past
KIVI: Bring virtual reality to online 3D objects databases
Violette Abergel, Renato Saleri, Hervé Lequay and Livio De Luca
The Labyrinthe of Versailles from 3D desktop to the Oculus Rift
Copper Giloth and Jonathan Tanant
Living the Oppidum Vivir en el Opida
Magoga Piñas Azpitarte, Cesar San bruno, Luis de la Barrera Montenegro, Alberto Martinez, Jorge Alcala Zamora, Santiago Alfaro Ballesteros, Victor Manuel Egea, Paula Lupiañez Lopez, Sopa de Sobre
Section 7 - Digital Libraries
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
Alejandro Rodríguez Aguilera and Alejandro León
Marco Cappellini Uffizi
Paolo de Rocco, Marco Cappellini, Paolo Romoli
Section 8 - Video
V-MusT Competence Centre
Daniel Pletinckx, Dries Nollet and Carlotta Capurro
What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin
Francesco Gabellone, Ivan Ferrari, Francesco Giuri and Maria Chiffi
Etruscan Virtual Experience video
Antonella Guidazzoli, Maria Chiara Liguori, Daniele De Luca, Silvano Imboden, Giovanni Bellavia, Luigi Verri, Alessandro Rivalta, Simona Caraceni
3D movie of the house of Caecilius Iucundus in Pompeii
Stefan Lindgren, Daniele Ferdani, Anne-Marie Leander Touati and Emanuel Demetrescu
Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum
El Ranchito, Sopa de Sobre, Museo Arqueologico National
Development of Virtual Environments for the Museum Communication
Francesco Gabellone, Ivan Ferrari and Maria Teresa Giannotta

Recent Submissions

  • Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum 

    Ranchito, El; Sobre, Sopa de; National, Museo Arqueologico (IEEE, 2015)
    Digital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various ...
  • Development of Virtual Environments for the Museum Communication 

    Gabellone, Francesco; Ferrari, Ivan; Giannotta, Maria Teresa (IEEE, 2015)
    Despite the large number of monumental tombs discovered over the years in Taranto, only a few among them are open to the public. In most cases the visit is precluded and the artifacts preserved inside them until the discover, ...
  • DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum 

    Rufa, Claudio; Forlani, Massimiliano; Pietroni, Eva; Antinucci, Francesco; Rescic, Leonardo (IEEE, 2015)
    Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ...
  • Papermint (A Minty Toons World) 

    Ledit, Lev; Porocnik, Martin; Kogler, Claudia; Lippe, Barbara; Novak, Magdalena (IEEE, 2015)
    Papermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The ...
  • Living the Oppidum Vivir en el Opida 

    Azpitarte, Magoga Piñas; bruno, Cesar San; Montenegro, Luis de la Barrera; Martinez, Alberto; Zamora, Jorge Alcala; Ballesteros, Santiago Alfaro; Egea, Victor Manuel; Lopez, Paula Lupiañez; Sobre, Sopa de (IEEE, 2015)
    A computer applications that adapts graphics contents of the Spanish National Museum of Archeology to the Samsung virtual reality system, the Gear Vr provide you an innovative and different vision of our history,thanks to ...
  • Etruscan Virtual Experience 

    Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona (IEEE, 2015)
    Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ...
  • Smartphone-based Remote 3D Interaction for Digital Heritage Applications 

    Aguilera, Alejandro Rodríguez; León, Alejandro (IEEE, 2015)
    Nowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, ...
  • KIVI: Bring virtual reality to online 3D objects databases 

    Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
    KIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.
  • Tiber Valley Virtual Museum 

    Pietroni, Eva; Forlani, Massimiliano; Rufa, Claudio; Ferdani, Daniele; Palombini, Augusto; Pagano, Alfonsina (IEEE, 2015)
    The Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome.
  • The Labyrinthe of Versailles from 3D desktop to the Oculus Rift 

    Giloth, Copper; Tanant, Jonathan (IEEE, 2015)
    The app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.
  • AiRome 

    Fanini, Bruno; D'Annibale, Enzo (IEEE, 2015)
    The AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors.
  • 3D movie of the house of Caecilius Iucundus in Pompeii 

    Lindgren, Stefan; Ferdani, Daniele; Touati, Anne-Marie Leander; Demetrescu, Emanuel (IEEE, 2015)
    The computer graphic movie about the House of Caecilius Iucundus was produced for the exhibition Pompeji, held at the Millesgården, Stockholm, form sept. 2014 to may 2015. The exhibition invited to experience Pompeian ...
  • Etruscan Virtual Experience video 

    Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona (IEEE, 2015)
    Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ...
  • What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin 

    Gabellone, Francesco; Ferrari, Ivan; Giuri, Francesco; Chiffi, Maria (IEEE, 2015)
    The Egyptian Museum in Turin project aims at being a communicative concept which, through the use of technologies for three-dimensional restitution, reconstruction and computer animation, can accelerate and enhance the ...
  • V-MusT Competence Centre 

    Pletinckx, Daniel; Nollet, Dries; Capurro, Carlotta (IEEE, 2015)
    The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu).
  • Marco Cappellini Uffizi 

    Rocco, Paolo de; Cappellini, Marco; Romoli, Paolo (IEEE, 2015)
    Uffizi Touch Cloud is a cloud service that can be accessed through an interactive whiteboard at schools or at other educational institutions.
  • Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures 

    Grammalidis, Nikos; Dimitropoulos, Kosmas (IEEE, 2015)
    i-Treasures project, included into EU FP7, aims at building a public and expandable platform to enable learning and transmission of rare know-how of Intangible Cultural Heritage (ICH) in order to prevent them from ...
  • Interactive 3D Application for the multimedia valorization of the restoration process of the Fountain of the Lions of the Alhambra based on 3D laser scanner registration 

    Cano, Pedro; Garcìa, Manuel; Torres, Juan Carlos; Lamolda, Francisco; Perez, Silvia (IEEE, 2015)
    In the intervention for the restoration of the Fountain of the Lions, the Council of the Alhambra and Generalife developed an application using all available techniques for its graphic documentation, employing a multiplicity ...
  • A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015 

    Richter, Ashley; Hess, Mike; Petrovic, Vid (IEEE, 2015)
    Open Access Antiquarianism is a collaboration between archaeologists, artists, computer scientists, and structural engineers to creatively push the boundaries at the intersection of art and technology to evaluate, engage, ...
  • CultLab3D - Fast and Economic 3D Mass-Digitization 

    Santos, Pedro; Ritz, Martin; Tausch, Reimar; Schmedt, Hendrik; Rodriguez, Rafael Monroy; Fuhrmann, Constanze; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W. (IEEE, 2015)
    CultLab3D, the world-wide first attempt at 3D mass digitization, implements a multi-modular scanning pipeline connecting individual scanners by conveyor belts and transporting cultural heritage artefacts on corresponding trays.

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