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dc.contributor.authorUm, Kiwonen_US
dc.contributor.authorBaek, Seunghoen_US
dc.contributor.authorHan, JungHyunen_US
dc.contributor.editorJ. Keyser, Y. J. Kim, and P. Wonkaen_US
dc.date.accessioned2015-03-03T12:52:56Z
dc.date.available2015-03-03T12:52:56Z
dc.date.issued2014en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12489en_US
dc.description.abstractThis paper proposes a novel hybrid particle-grid approach to liquid simulation, which uses the fluid-implicitparticle (FLIP) method to resolve the liquid motion and a grid-based particle correction method to complement FLIP. The correction process addresses the high-frequency errors in FLIP ensuring that the particles are properly distributed. The proposed approach enables the corrective procedure to avoid directly processing the particle relationships and supports flexible corrective forces. The proposed technique effectively and efficiently improves the distribution of the particles and therefore enhances the overall simulation quality. The experimental results confirm that the technique is able to conserve the liquid volume and to produce dynamic surface motions, thin liquid sheets, and smooth surfaces without disturbing artifacts such as bumpy noise.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleAdvanced Hybrid Particle-Grid Method with Sub-Grid Particle Correctionen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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  • 33-Issue 7
    Pacific Graphics 2014 - Special Issue

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