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    • 31-Issue 7
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    Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation

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    Date
    2012
    Author
    Reinert, Bernhard
    Ritschel, Tobias
    Seidel, Hans-Peter
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    Abstract
    Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image or 3D surface and, at the same time, minimizes distortion, prevails smoothness, and, most importantly, avoids fold-overs (collisions). We employ a parallel, two-stage optimization process, that scales the shape non-uniformly according to an interactively-defined importance map and then solves for a nearby, self-intersection-free configuration. The results include an interactive 3D-rendered version of the classic sensorical homunculus but also a range of images and surfaces with different importance maps.
    BibTeX
    @article {10.1111:j.1467-8659.2012.03209.x,
    journal = {Computer Graphics Forum},
    title = {{Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation}},
    author = {Reinert, Bernhard and Ritschel, Tobias and Seidel, Hans-Peter},
    year = {2012},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2012.03209.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2012.03209.x
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    • 31-Issue 7

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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