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    • Volume 39 (2020)
    • 39-Issue 8
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    Efficient 2D Simulation on Moving 3D Surfaces

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    Date
    2020
    Author
    Morgenroth, Dieter ORCID
    Reinhardt, Stefan ORCID
    Weiskopf, Daniel ORCID
    Eberhardt, Bernhard ORCID
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    Abstract
    We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.
    BibTeX
    @article {10.1111:cgf.14098,
    journal = {Computer Graphics Forum},
    title = {{Efficient 2D Simulation on Moving 3D Surfaces}},
    author = {Morgenroth, Dieter and Reinhardt, Stefan and Weiskopf, Daniel and Eberhardt, Bernhard},
    year = {2020},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.14098}
    }
    URI
    https://doi.org/10.1111/cgf.14098
    https://diglib.eg.org:443/handle/10.1111/cgf14098
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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