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dc.contributor.authorBeneš, Janen_US
dc.contributor.authorKelly, Tomen_US
dc.contributor.authorDěchtěrenko, Filipen_US
dc.contributor.authorKřivánek, Jaroslaven_US
dc.contributor.authorMüller, Pascalen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:26:32Z
dc.date.available2017-04-22T16:26:32Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13121
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13121
dc.description.abstractThe goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectGeometric algorithms
dc.subjectlanguages
dc.subjectand systems
dc.titleOn Realism of Architectural Procedural Modelsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersProcedural
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13121
dc.identifier.pages225-234


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